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Tac Air (1987) Board Game

Tac Air is a board game released in 1987, designed by Charles Kibler and George I. Parrish, Jr. It falls under the categories of Aviation/Flight, Modern Warfare, and Wargame. The game is known for its strategic gameplay and hexagon grid mechanics, allowing players to engage in intense aerial combat.

Game Components of Tac Air

  • Map: A two-piece 22″ x 32″ mounted map scaled at 1 nautical mile per hex.
  • Counters: Over 500 die-cut counters.
  • Rulebooks: Basic and advanced rulebooks.
  • Game Aids: Various charts and aids.
  • Dice: Two six-sided dice.

    How To Setup Tac Air

    Setting up Tac Air involves preparing the map board, which may use only half of the map depending on the scenario. Players must organize the numerous counters, each representing different units and status markers. The game includes twelve scenarios, with some using only the basic rules and others incorporating advanced and optional rules.

    Gameplay Mechanics and Game Objective

  • Air and Land Phases: Each turn includes an air phase with 10 air rounds, where aircraft move, engage in air-to-air combat, and conduct strikes on ground units.
  • Ground Combat: Ground units and helicopters move and fight once per turn.
  • Air Defense and Electronic Warfare: Integrated air defense systems and electronic warfare rules add complexity.
  • Mission Planning: Detailed air mission planning and airspace control considerations.
  • Objective: The game simulates NATO’s efforts to blunt a Warsaw Pact invasion in southern Germany, with the objective of disrupting and eliminating enemy ground units.

    Player Experience

    Playing Tac Air is an immersive experience that combines the nuances of air operations with ground combat. The game is designed to educate players about air-land battle doctrine, making it a fun and educational experience. The air phase, with its fast-paced aircraft movements and air defenses, contrasts with the more methodical ground combat, creating a dynamic gameplay experience.

    Pros

  • Detailed Mechanics: Offers in-depth air mission planning and airspace control.
  • Educational Value: Great for learning about air-land battle doctrine and modern warfare tactics.
  • Historical Relevance: Set in the Cold War era, providing a unique historical context.
  • Award-Winning: Won the Charles S. Roberts Award for Best Post–World War Two or Modern Game of 1988.

    Cons

  • Complexity: Can be overwhelming due to the extensive rules and numerous counters.
  • Realism Issues: Some players have noted areas where the game could be more realistic.
  • Outdated: The game’s technology and units are from the mid-1980s, which might make it less appealing to those interested in modern military scenarios.

    Personal Thoughts on Tac Air

    Tac Air is ideal for wargaming enthusiasts and military history buffs, particularly those interested in the Cold War era. It offers a unique blend of air and ground combat, making it a challenging and engaging game. However, its complexity and outdated elements may deter casual gamers. For those who appreciate the intricacies of military strategy and tactics, Tac Air remains a compelling and educational experience.

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