T.E.G.: Plan Táctico y Estratégico de la Guerra (1978) Board Game
T.E.G.: Plan Táctico y Estratégico de la Guerra, also known as T.E.G., is a classic board game that was first released in in 1978. Designed by María M. Aramburu, this game falls under the categories of Territory Building and Wargame, making it a strategic and tactical experience for players.
Game Components of T.E.G.: Plan Táctico y Estratégico de la Guerra
How To Setup T.E.G.: Plan Táctico y Estratégico de la Guerra
To set up the game, each player receives a set of color-coded army tokens and a secret objective card. The countries on the board are randomly distributed among the players. Setup time is approximately 5-10 minutes.
Gameplay Mechanics and Game Objective
– Players expand their territories, reorganize their forces, and engage in battles decided by dice rolls.
– The game ends when a player achieves either their secret or the common objective.
Player Experience
**T.E.G.: Plan Táctico y Estratégico de la Guerra** offers a dynamic and strategic gaming experience, emphasizing tactics, strategy, and negotiation. Players must balance their efforts to achieve both their secret and the common objectives, making each game session unique and engaging.
Pros
Cons
Personal Thoughts on T.E.G.: Plan Táctico y Estratégico de la Guerra
This game is ideal for fans of strategy and wargames, particularly those who enjoy the classic Risk gameplay but are looking for additional layers of complexity. It is a great choice for game nights with friends or family, especially those who appreciate long, immersive gaming sessions. However, it may not be the best fit for younger players or those seeking a quick, casual gaming experience.
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