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SyGo (2010)

Sygo

Sygo is a two-player abstract strategy game invented in 2010 by Christian Freeling. It is a variant of Go, which is thought to have originated in China around 4,000 years ago.

Why is Sygo Popular?

Sygo is a popular game due to its unique Gameplay Mechanics of Sygo and its similarity to Go. It is often referred to as “Go on speed” because the group-growing mechanic causes the game to end in fewer turns than Go. Additionally, the game has a high level of complexity, with a game complexity of ~10^540.

Game Components of Sygo

– 19×19 grid of lines
– Stones of two different colors

Game Setup of Sygo

The board is set up with a 19×19 grid of lines. Each player is given stones of a different color.

Gameplay Mechanics of Sygo

– Players take turns placing stones on the board.
– Captured stones change colors instead of being removed from the board, similar to Reversi/Othello.
– Each turn, players may either place a new stone or grow all of their existing groups of stones by placing a new stone adjacent to each group, similar to Symple, another of Christian Freeling’s games.

Game Objective of Sygo

The goal of Sygo is to control the most territory on the board as determined by the number of a player’s stones on the board as well as empty points surrounded by the player’s stones.

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