Board game cover titled "SWORD OF ROME" with a stylized illustration of a Roman soldier in profile holding a sword, with the subtitle "Conquest of Italy, 362-272 BC" and the GMT Games logo at the bottom.

Sword of Rome

Sword of Rome

Sword of Rome: Conquest of Italy, 362-272 BC is a board game that covers over 100 years of classical history in just 9 hands of cards. The game begins in 362 BC and marks the start of the passage of power in the central and eastern Mediterranean from the Greeks to the Romans. The game is designed by Wray Ferrell and Brad Johnson and published by GMT Games.

Why is Sword of Rome Popular?

Sword of Rome is a stupendous multiplayer game with excellent historical elements. The game is significant because it allows players to experience the rise of Rome and the fall of the Etruscan city-states in ancient Italy. The game is also popular because it is easy to learn and play, yet offers a high level of strategic depth.

Game Components of Sword of Rome

– 1 22” x 34” mounted map
– 1 Rulebook
– 1 Playbook
– 1 Scenario Booklet
– 1 10-sided die
– 1 Sheet of counters
– 110 Cards

Game Setup of Sword of Rome

Players choose a faction to play as, including Rome, Etruria, Samnites, and Gauls. Each faction has its own strengths and weaknesses. The game is played on a mounted map and uses counters and cards.

Gameplay Mechanics of Sword of Rome

The game is played over nine turns, with each turn representing a decade of history. Players use cards to take actions, such as moving armies, building fortifications, and conducting diplomacy. Combat is resolved using a simple dice-based system.

Game Objective of Sword of Rome

The objective of the game is to gain the most victory points by controlling key cities and regions, winning battles, and achieving historical objectives.

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