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Summoner Wars (2009) Board Game

Summoner Wars is a popular card game that was first released in in 2009. Designed by JJ Ariosa, David Richards, and Gary Simpson, this game has gained a loyal following among fans of fantasy and fighting games. The game is published by Plaid Hat Games and is known for its unique combination of card game mechanics and tactical grid-based gameplay.

Game Components of Summoner Wars

  • Cards: Representing various units, events, and structures like gates.
  • Map: A grid-based map where battles take place.
  • Custom Dice: For resolving combat and magic effects.
  • Rulebook: With an extensive glossary for quick reference.
  • Artwork: New illustrations by Martin Abel and Madison D. Johnson.
  • Faction Decks: Multiple factions with unique units and abilities.

    How To Setup Summoner Wars

    To set up the game, players start with a grid-based map seeded with starter cards, including their Summoner and initial gates. Each player has a deck of faction-specific cards. The map is populated with these starting cards, and players are ready to begin their turn sequence, which includes summoning units, moving units, building structures, and attacking the opponent’s Summoner.

    Gameplay Mechanics and Game Objective

  • Summon Units: Players summon units next to their gates.
  • Move Units: Up to 3 units can be moved 2 spaces each.
  • Build Structures: Gates and other structures can be built to support the army.
  • Attack: Up to 3 units can attack the opponent’s units or Summoner.
  • Magic Resource: Cards can be discarded to gain magic, which is crucial for playing other cards.
  • Objective: The goal is to kill the opposing Summoner.

    Player Experience

    Summoner Wars offers a deep and complex gameplay experience with a learning curve that is engaging rather than daunting. Players must manage their magic resources, deploy units strategically, and leverage powerful events and unit abilities. The game encourages aggressive play, as not attacking can result in health loss for the Summoner. The new edition has improved rules, artwork, and card layout, making the game more accessible and enjoyable.

    Pros

  • Engaging Gameplay: Deep and complex interactions with a variety of strategies.
  • Improved Artwork: Vibrant and expressive illustrations.
  • Enhanced Rules: New rulebook with clear explanations and a useful glossary.
  • Custom Dice: Simplifies combat and magic resolution.
  • Online Play: Available through the Summoner Wars Online app, offering various game modes.

    Cons

  • Learning Curve: While manageable, it requires understanding of card effects and synergies.
  • Resource Management: Managing magic and cards can be tricky, especially for new players.
  • Dependence on Dice Rolls: Dice rolls can introduce randomness that may not always favor the player.

    Personal Thoughts on Summoner Wars

    Summoner Wars is ideal for fans of tactical card games and those who enjoy strategic battles. It is a great option for players looking for a game that combines the depth of Magic: The Gathering with the spatial strategy of games like BattleLore. The Second Edition has refined many aspects of the original, making it a must-play for both new and veteran players. If you’re into card battling and miniatures warfare without the miniatures, Summoner Wars is an excellent choice.

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