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Sultans of Wind (2016) Board Game

Sultans of Wind is an abstract strategy board game released in 2016 by Desyllas Games. Designed by Jan Meyberg and illustrated by Tony Tzanoukakis, the game combines elements of fantasy, maze navigation, and racing.

Game Components of Sultans of Wind

  • Game board divided into 16 tiles, each further divided into nine smaller squares
  • Cloud tiles with varying configurations
  • Eight different Wind tokens for each player
  • Flying carpet pieces (2 or 3 per player depending on the number of players)
  • Djinn figure
  • Palace tiles

    How To Setup Sultans of Wind

    To set up Sultans of Wind, players start by arranging the game board with the cloud tiles and palace tiles. Each player selects their flying carpet pieces and places them at the starting palace. The Wind tokens are distributed to each player, with four visible and four hidden. The game also involves determining the favor of the Djinn at the beginning, based on the visible Wind tokens.

    Gameplay Mechanics and Game Objective

  • Player Count:** 2-4 players
  • Age:** 8+
  • Playing Time:** 40 minutes
  • Game Mechanics:**
    – Action Queue: Players program their actions each turn.
    – Memory: Players need to remember their hidden Wind tokens and predict opponents’ moves.
    – Modular Board: The board changes with each turn as cloud tiles are rearranged.

  • Objective:** Guide your team of flying carpet riders through an ever-changing maze of clouds to land safely on the opposing palace.
  • Wind Tokens:** Players choose two out of four hidden Wind tokens each turn, which determine the actions they can take, such as moving carpets, changing cloud positions, or moving the Djinn.
  • Djinn’s Favor:** Catching the Djinn grants a wish, allowing for an extra move.

    Player Experience

    Playing Sultans of Wind involves strategic planning and adaptability. Each turn, players must program their actions carefully, considering both the immediate and future consequences of their Wind token choices. The game’s fluid nature, with the board constantly changing, adds a layer of unpredictability that requires players to be flexible and strategic. The ability to catch the Djinn and gain wishes adds an exciting element of possibility and reward.

    Pros

  • Strategic Depth:** The game requires forward thinking and planning of moves several turns ahead.
  • Dynamic Board:** The ever-changing maze of clouds keeps the game engaging and unpredictable.
  • Interactive Elements:** The Djinn’s favor and wishes add a fun and rewarding layer to the game.
  • Replayability:** The random distribution of Wind tokens ensures different experiences each game.

    Cons

  • Learning Curve:** The game mechanics, especially the programming of actions, can be complex for new players.
  • Luck Factor:** The random elements, such as the distribution of Wind tokens and the movement of the Djinn, can introduce a degree of luck.

    Personal Thoughts on Sultans of Wind

    Sultans of Wind is ideal for players who enjoy abstract strategy and racing games with a twist. It is particularly suited for those who appreciate games that require forward thinking and strategic planning. The game’s thematic elements of flying carpets and the magical Djinn add a charming and imaginative touch, making it appealing to players who enjoy fantasy settings. However, it may not be the best fit for casual gamers due to its complexity and the need for strategic planning.

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