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Sukimono (2012) Board Game

Sukimono is a real-time board game designed by Masao Suganuma and published by Grounding in in 2012. The game is designed for 2-6 players aged 9 and above, with a playtime of around 30 minutes. It involves elements of commodity speculation, memory, set collection, and stock holding. The game has received mixed reviews, with some praising its unique gameplay mechanics while others find it lacking in depth.

Game Components of Sukimono

  • Cards: Representing various pots and plates, these are the core collecting items.
  • Player Boards: For tracking collections and points.
  • Score Tokens: To keep track of players’ scores.
  • Rulebook: Explaining the setup and gameplay.

    How To Setup Sukimono

    To set up Sukimono, each player starts with a player board and a set of score tokens. The deck of cards, which includes various types of pots and plates, is shuffled and dealt out in a specific manner according to the game’s rules. Players then prepare their boards to track their collections and scores.

    Gameplay Mechanics and Game Objective

  • Real-Time Card Collecting: Players collect cards in real-time, trying to assemble the most valuable collection.
  • Memory Element: Players need to remember which cards have been played to make strategic decisions.
  • Trading: Players can trade cards among themselves to complete their sets.
  • Objective: The goal is to collect and trade cards to create the most valuable collection of pots and plates.

    Player Experience

    Playing Sukimono can be a fast-paced and engaging experience, especially for those who enjoy strategy and memory games. The real-time nature of the game adds an element of urgency, making each decision crucial. The trading mechanism allows for social interaction and negotiation among players, adding a layer of complexity and fun.

    Pros

  • Engaging Real-Time Mechanics: Keeps players on their toes with quick decision-making.
  • Social Interaction: Trading cards encourages negotiation and strategy among players.
  • Historical Theme: Set in the Edo period, it offers a unique historical context.
  • Simple to Learn: The basic rules are easy to grasp, making it accessible to new players.

    Cons

  • Limited Depth: Some players might find the gameplay mechanics too simple or repetitive.
  • Luck Factor: The drawing of cards can introduce an element of luck, which might not appeal to all strategy enthusiasts.
  • Limited Replayability: The game’s replay value might be limited due to its straightforward mechanics.

    Personal Thoughts on Sukimono

    Sukimono is ideal for players who enjoy light to medium-weight strategy games and are fascinated by historical themes. It is particularly suited for those who like real-time card collecting and trading mechanics. While it may not offer the depth that hardcore strategists seek, it provides a fun and interactive experience for casual gamers and families.

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