Sukimono (2012) Board Game
Sukimono is a real-time board game designed by Masao Suganuma and published by Grounding in in 2012. The game is designed for 2-6 players aged 9 and above, with a playtime of around 30 minutes. It involves elements of commodity speculation, memory, set collection, and stock holding. The game has received mixed reviews, with some praising its unique gameplay mechanics while others find it lacking in depth.
Game Components of Sukimono
How To Setup Sukimono
To set up Sukimono, each player starts with a player board and a set of score tokens. The deck of cards, which includes various types of pots and plates, is shuffled and dealt out in a specific manner according to the game’s rules. Players then prepare their boards to track their collections and scores.
Gameplay Mechanics and Game Objective
Player Experience
Playing Sukimono can be a fast-paced and engaging experience, especially for those who enjoy strategy and memory games. The real-time nature of the game adds an element of urgency, making each decision crucial. The trading mechanism allows for social interaction and negotiation among players, adding a layer of complexity and fun.
Pros
Cons
Personal Thoughts on Sukimono
Sukimono is ideal for players who enjoy light to medium-weight strategy games and are fascinated by historical themes. It is particularly suited for those who like real-time card collecting and trading mechanics. While it may not offer the depth that hardcore strategists seek, it provides a fun and interactive experience for casual gamers and families.
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