Sucking Vacuum (2004) Board Game
Sucking Vacuum is a board game released in 2004 by Alien Menace. Designed by Marc Davis and featuring artwork by Marc Davis and Alvin Helms, this game falls under the categories of bluffing, deduction, dice, humor, and maze. With a runtime of 45 minutes and suitable for players aged 13 and above, Sucking Vacuum offers a unique gaming experience with its combination of action points, area movement, cooperative gameplay, hand management, and memory mechanics.
Game Components of Sucking Vacuum
How To Setup Sucking Vacuum
To set up the game, players first assemble the space station by connecting the various modules. Each player chooses an astronaut token and places it at the starting module. The equipment cards are shuffled and distributed among the players. Air leak tokens are placed according to the rules to simulate the decreasing oxygen levels. The game is ready to start once all components are in place.
Gameplay Mechanics and Game Objective
Player Experience
In **Sucking Vacuum**, players immerse themselves in a high-stakes, time-sensitive environment. The game demands quick decision-making and strategic thinking as players scramble to gather equipment and escape the space station. The real-time action and cooperative elements add to the excitement and tension, making each game session unique.
Pros
Cons
Personal Thoughts on Sucking Vacuum
**Sucking Vacuum** is ideal for players who enjoy fast-paced, strategic games with a strong cooperative element. It is particularly suited for groups of friends or families who like to work together under pressure. While it may not be the best fit for solo players or those who prefer more leisurely gameplay, it offers a unique and thrilling experience for those who enjoy science fiction and survival themes.
We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more.