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Submarine (1976) Board Game

Submarine is a board game released in 1976 that simulates naval combat during World War II. Designed by Jean Baer, Joe DeMarco, Bob Haynes, and W. Scott Moores, the game has become a classic in the wargaming genre. With its focus on strategic planning and decision-making, Submarine offers players a chance to experience the tension and excitement of undersea warfare.

Game Components of Submarine

  • Map Board: A blank isomorphic hex grid in three sections, allowing for new map space as the battle moves.
  • Counters: Representing submarines, freighters, destroyer escorts, and various weapons and technologies.
  • Rulebook: Including basic and advanced rules.
  • Scenario Cards: Multiple scenarios that can be combined into a long campaign game.

    How To Setup Submarine

    Setup involves placing the map boards together to form the playing area. Players assign their respective units and plot initial movements according to the scenario. The submarine commander uses a hidden movement system, while the anti-submarine player plots the target’s movement in advance.

    Gameplay Mechanics and Game Objective

  • Hidden Movement: The submarine’s movement is plotted one turn in advance and not revealed until discovered.
  • Simultaneous Movement: Both players move their units simultaneously.
  • Advanced Rules: Include pre-plotted movements for the target and immediate reactions for escorts.
  • Game Objective: The submarine player aims to sink the target, while the anti-submarine player must protect it using destroyer escorts and other defenses.
  • Scenario-Based: Different scenarios with varying weapons and technologies based on the year of the scenario.

    Player Experience

    **Submarine** offers a deep and tactical experience, particularly with its advanced rules. Players must engage in a game of cat and mouse, with the submarine commander trying to outmaneuver the anti-submarine defenses. The game requires strategic thinking and anticipation of the opponent’s moves.

    Pros

  • Tactical Depth: Offers both basic and advanced rules to cater to different levels of players.
  • Historical Accuracy: Recognized for its admirable accuracy in simulating World War II submarine warfare.
  • Replayability Through Scenarios: Multiple scenarios provide varied gameplay experiences.
  • Simple to Learn, Complex to Master: Basic rules are easy to grasp, while advanced rules add complexity.

    Cons

  • Repetitive Scenarios: Some critics noted an aura of sameness between scenarios, which can reduce long-term replayability.
  • Complex Psychology: The game can sometimes feel like a complex version of rock-paper-scissors due to the psychological aspect of outguessing the opponent.

    Personal Thoughts on Submarine

    **Submarine** is ideal for fans of tactical wargames and those interested in World War II naval warfare. It offers a challenging and engaging experience, particularly for players who enjoy strategic planning and tactical execution. However, it may not be the best fit for casual gamers due to its complexity and the need for careful planning and anticipation.

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