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Striker (1981) Board Game

Striker is a science fiction wargame that was released in in 1981. Designed by William H. Keith, Jr., this game is set in a futuristic universe where players command fleets of miniatures in epic battles. The game is known for its detailed rules and immersive gameplay experience.

Game Components of Striker

  • Rulebooks: Three 48-page booklets covering basic and advanced rules, and design sequences for technology and equipment.
  • Miniatures: 15mm scale models of infantry, vehicles, and other units.
  • Maps and Terrain: Custom or generic battlefields for miniatures combat.
  • Dice and Counters: For resolving combat, movement, and other game mechanics.

    How To Setup Striker

    Setting up Striker involves preparing the battlefield, deploying miniatures, and determining the initial conditions of the game. Players must set up their units according to the scenario or mission objectives, ensuring each unit is placed correctly on the battlefield. The referee or umpire plays a crucial role in supervising the setup and ensuring all rules are followed. The extensive rulebooks provide detailed guidelines for setting up various scenarios.

    Gameplay Mechanics and Game Objective

  • Combat Resolution: Uses a lethality-based system with simple damage resolution steps.
  • Design Sequences: Allows players to design and customize their own units and equipment.
  • Command and Control: Features an order system that mimics RPG elements, where orders take time to transmit and can be influenced by character confidence and leadership.
  • Game Objective: Typically involves achieving specific military objectives such as territory control, unit elimination, or completion of missions.

    Player Experience

    Playing Striker can be a complex and immersive experience. The game’s rules, though dense and complicated, offer a high level of detail and customization. Players must manage their units carefully, considering the time it takes for orders to be executed and the morale and effectiveness of their troops. This adds a layer of realism and strategy, making the game appealing to those who enjoy intricate and realistic combat simulations.

    Pros

  • Deep Customization: Allows players to design their own units and equipment.
  • Realistic Combat: Lethality-based system and detailed combat mechanics.
  • RPG Elements: Command and control system adds a unique RPG-like experience.
  • Influence on Later Games: Shaped subsequent Traveller products and influenced other RPGs like GURPS.

    Cons

  • Complex Rules: Dense and complicated rulebooks can be challenging for new players.
  • Steep Learning Curve: Requires significant time to understand and master the game mechanics.
  • Old School Focus: Primarily focused on weapons and technology, which might not appeal to players looking for more modern skirmish wargame elements.

    Personal Thoughts on Striker

    Striker is ideal for experienced wargamers and fans of the Traveller universe who appreciate detailed rules and high customization. It is not a game for casual players or those looking for a quick, simple skirmish game. Instead, it caters to those who enjoy delving deep into game mechanics and strategy, and who appreciate the complexity and realism it offers. Despite its complexity, Striker remains a significant influence in the world of tabletop wargaming and RPGs.

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