Strange New Worlds (1978)
Strange New Worlds
“Strange New Worlds” is a 1978 board game published by Heritage Models under the name of Gametime Games. The game allows players to use starships to travel from world to world in an unknown portion of the universe, where they must explore, conquer, and exploit new galaxies. The game gained positive reviews, with Norman S. Howe commenting in The Space Gamer No. 24 that it is a “fascinating, exciting game with overtones of Star Trek and the best space operas”.
Game Components of Strange New Worlds
How To Setup Strange New Worlds
To set up the game, players first place the game board in the middle of the playing area. Each player selects a starship game piece and places it at the starting point on the board. World cards are shuffled and placed face down on designated spaces on the board. Players receive their starting resources and tokens. The game is ready to begin once all components are in place and players understand their starting positions.
Gameplay Mechanics and Game Objective
Player Experience
Playing **Strange New Worlds** is an immersive experience, especially for fans of science fiction and space exploration. The game captures the essence of adventures like *Star Trek*, as noted by reviewer Norman S. Howe, who praised it as “a fascinating, exciting game with overtones of the best space operas”.
Pros
Cons
Personal Thoughts on Strange New Worlds
**Strange New Worlds** is ideal for those who enjoy classic board games with a strong thematic focus on science fiction and exploration. It is particularly suited for players looking for a light, fun experience that does not require extensive rules or complex strategies. While it may not appeal to hardcore gamers seeking deep mechanics, it remains a nostalgic gem for many who grew up with it and a great introduction to board gaming for newcomers.
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