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Strange New Worlds (1978)

Strange New Worlds

“Strange New Worlds” is a 1978 board game published by Heritage Models under the name of Gametime Games. The game allows players to use starships to travel from world to world in an unknown portion of the universe, where they must explore, conquer, and exploit new galaxies. The game gained positive reviews, with Norman S. Howe commenting in The Space Gamer No. 24 that it is a “fascinating, exciting game with overtones of Star Trek and the best space operas”.

Game Components of Strange New Worlds

The Game Components of Strange New Worlds include:
– Interstellar space ships
– An unknown portion of the universe map
– Starbase markers
– Planet markers
– Ship markers
– Dice
– Cards

Game Setup of Strange New Worlds

Prepare the game board by placing the starbase markers and planet markers on it.Each player chooses a ship marker and places it on the starting position on the board.Shuffle the cards and place them face down in a draw pile.

Gameplay Mechanics of Strange New Worlds

In Strange New Worlds, players take turns to move their ships, explore new planets, and engage in various activities such as resource gathering, combat, and diplomacy. The game is designed for two to four players, and it can be played in a single session or multiple sessions.

Game Objective of Strange New Worlds

The game’s objective is to control seven of the 24 systems in the galaxy. Players must explore, conquer, and exploit new galaxies while managing their resources and navigating the challenges of interstellar travel.

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