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Starleader: Assault! – A Futuristic Man-To-Man Combat Game (1982)

Starleader: Assault!

Starleader: Assault! is a science fiction microgame published by Metagaming Concepts in 1982 that was designed to introduce the rules of combat with firearms for a forthcoming science fiction role-playing game that did not get published before Metagaming went out of business. The game was designed by Howard Thompson, who was trying to create a science fiction role-playing game titled Starleader that would be more popular than Jackson’s games.

Why is Starleader: Assault! Popular?

Starleader: Assault! is significant because it was designed to introduce the rules of combat with firearms for a forthcoming science fiction role-playing game that did not get published before Metagaming went out of business. It was also one of the first microgames to be published by Metagaming Concepts.

Game Components of Starleader: Assault!

Rules bookletMap of a starshipFour dice

Game Setup of Starleader: Assault!

Players build characters and engage in ranged combat using a variety of futuristic weapons. A map of a starship is included.

Gameplay Mechanics of Starleader: Assault!

When firing a weapon, the character’s abilities have no bearing on success. A hit is determined by rolling four dice to try to get a number less than a value determined by adding the weapon’s density to the target’s size, and subtracting the size of any obstacle in the way.

Game Objective of Starleader: Assault!

The objective of the game is to engage in ranged combat using a variety of futuristic weapons.

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