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Square Mile (1962) Board Game

Square Mile is a city building and economic board game that was released in 1962 by Milton Bradley. It is designed for 2-4 players aged 12 and above and has a runtime of approximately 60 minutes. The game involves auction/bidding and features a modular board, making each playthrough unique.

Game Components of Square Mile

  • Modular board with random setup
  • Planning cards for zoning
  • Zoning tokens
  • Tract of land markers
  • Value cards for Market Value and Build-Up Value
  • Improvement cards (subdivisions, roads, buildings)
  • Money

    How To Setup Square Mile

    Setup involves a Planning phase with two sub-phases. First, players draw Planning cards to determine the zoning of the board, including the placement of the railroad, road, school, shopping mall, and church. These areas are marked with Zoning tokens. After zoning, players each receive a free tract of land determined randomly. The second part of the Planning phase involves a bidding process where players secretly bid on tracts of land. The highest bidder for each tract owns it and places their marker on it.

    Gameplay Mechanics and Game Objective

  • Game Mechanics:
    – Area-control
    – Bidding
    – Economic management

  • Game Objective:
    – Players aim to accumulate the most money by developing and selling tracts of land.
    – The game is divided into two main phases: Planning and Development.
    – During Development, players take turns to Sell, Build, and Buy tracts of land.

    Player Experience

    Square Mile offers a dynamic and replayable experience due to its modular board and random setup. Players engage in a competitive environment where they need to strategically bid on land, develop it with improvements like subdivisions and buildings, and manage their finances to maximize profits.

    Pros

  • Modular Board: Allows for high replayability with different setups each time.
  • Random Setup: Changes the location of swamps and the river flow, adding variety.
  • Strategic Depth: Combines bidding and area-control mechanics for a challenging gameplay experience.
  • Economic Management: Players must manage their money carefully to build and sell tracts profitably.

    Cons

  • Complexity: May be overwhelming for new players due to the multiple phases and mechanics.
  • Availability: The game is from 1962, making it less common and potentially more expensive to find.
  • Time Commitment: The game involves several steps and phases, which can extend the playtime.

    Personal Thoughts on Square Mile

    Square Mile is ideal for those who enjoy economic and area-control games with a strong strategic element. It is particularly recommended for players tired of the predictability of games like Monopoly, as it offers a more dynamic and challenging experience. If you’re looking to simulate land development without the digital constraints of games like Animal Crossing, Square Mile is an excellent choice. However, it may not be the best fit for casual or younger players due to its complexity and length.

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