Square Mile (1962) Board Game
Square Mile is a city building and economic board game that was released in 1962 by Milton Bradley. It is designed for 2-4 players aged 12 and above and has a runtime of approximately 60 minutes. The game involves auction/bidding and features a modular board, making each playthrough unique.
Game Components of Square Mile
How To Setup Square Mile
Setup involves a Planning phase with two sub-phases. First, players draw Planning cards to determine the zoning of the board, including the placement of the railroad, road, school, shopping mall, and church. These areas are marked with Zoning tokens. After zoning, players each receive a free tract of land determined randomly. The second part of the Planning phase involves a bidding process where players secretly bid on tracts of land. The highest bidder for each tract owns it and places their marker on it.
Gameplay Mechanics and Game Objective
– Area-control
– Bidding
– Economic management
– Players aim to accumulate the most money by developing and selling tracts of land.
– The game is divided into two main phases: Planning and Development.
– During Development, players take turns to Sell, Build, and Buy tracts of land.
Player Experience
Square Mile offers a dynamic and replayable experience due to its modular board and random setup. Players engage in a competitive environment where they need to strategically bid on land, develop it with improvements like subdivisions and buildings, and manage their finances to maximize profits.
Pros
Cons
Personal Thoughts on Square Mile
Square Mile is ideal for those who enjoy economic and area-control games with a strong strategic element. It is particularly recommended for players tired of the predictability of games like Monopoly, as it offers a more dynamic and challenging experience. If you’re looking to simulate land development without the digital constraints of games like Animal Crossing, Square Mile is an excellent choice. However, it may not be the best fit for casual or younger players due to its complexity and length.
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