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SPELL (2020) Board Game

SPELL is a board game released in 2020, designed by Jesús Fuentes and illustrated by Perro Loko Games. It falls under the categories of fighting and puzzle games, with gameplay involving area majority/influence, enclosure, modular board, tile placement, and variable player powers. The game is designed for 2 players, with a playing time of 15-25 minutes and suitable for ages 8 and above.

Game Components of SpellBook

  • 84 Spell cards (3 sets of 28 cards)
  • 104 Materia tokens in seven different colors, each with a symbol
  • Familiar boards for each player
  • Grimoire (spell book) for each player
  • Altar and magical vortex (drawstring bag)

    How To Setup SpellBook

    To set up SpellBook, each player chooses a set of spell cards and a familiar board. The game starts with a random selection of seven spell cards, one of each color, which are placed in front of each player. Materia tokens are distributed on an altar and in a magical vortex (a drawstring bag). Players begin with limited actions, such as drawing materia, storing it on their familiar board, or learning spells.

    Gameplay Mechanics and Game Objective

  • Resource Management: Players collect and manage materia tokens to learn spells.
  • Spell Learning: Each spell requires a specific number of materia tokens of the corresponding color. Players can use symbols on materia tokens as wild cards to substitute for missing colors.
  • Familiar Board: Players store materia on their familiar board to earn victory points.
  • Turn Structure: Each turn consists of morning, afternoon, and evening actions. Actions include drawing materia, storing it, and learning spells.
  • Game Objective: The game ends when a player has learned all seven spells or filled their familiar board. The player with the most points wins.

    Player Experience

    SpellBook offers a dynamic and strategic gameplay experience. Players must make tactical decisions about which spells to learn first and how to manage their materia resources efficiently. The game features a high degree of replayability due to the variety of spell combinations and the random distribution of materia tokens. Players appreciate the game’s simplicity at the beginning, which gradually ramps up in complexity as the game progresses.

    Pros

  • High Replayability: Multiple spell sets and random materia distribution ensure a different game each time.
  • Strategic Depth: Players must make strategic decisions about spell learning and resource management.
  • Easy to Learn: The game is straightforward to teach and learn, making it accessible to new players.
  • Solo Mode: Includes a solo mode for players who prefer to play alone.

    Cons

  • Luck Element: The game involves a luck element due to the random draw of materia tokens, which can affect gameplay.
  • Decision Overload: Players may face tricky choices in deciding which spells to prioritize and how to manage their resources.

    Personal Thoughts on SpellBook

    SpellBook is ideal for players who enjoy strategic resource management and spell-crafting mechanics. It is a great fit for those looking for a game that is easy to learn but offers deep strategic play. The game’s theme of magic and wizardry makes it appealing to fans of fantasy, and its solo mode ensures that it can be enjoyed by both solo players and groups. However, it may not be the best choice for players who prefer games with minimal luck elements or those who are overwhelmed by complex decision-making processes.

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