An image of a boxed board game titled "Solomons Campaign," described as an "Historical Simulation Game" set at "the time: 1500 hours, 7 August 1942," themed around air, land, and sea warfare in the Pacific in 1942. The box cover is reflective and partially obscured by glare.
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The Solomons Campaign (2008)

Solomons Campaign

“Solomons Campaign” is a two-player board wargame published by Simulations Publications Inc. (SPI) in 1973, subtitled “Air, Land, and Sea Warfare, Pacific 1942”. The game was designed by Jim Dunnigan and had graphic design by Redmond A. Simonsen. It simulates the struggle between the U.S. and Japanese forces in the Solomon Islands during World War II, focusing on the campaigns in the air, land, and sea.

Why is Solomons Campaign Popular?

The game is significant because it represents a historical event and provides a complex historical simulation of the air, sea, and land campaigns waged on and around the island of Guadalcanal in the summer and fall of 1942. It is popular among wargame enthusiasts and has received some positive reviews from critics.

Game Components of The Solomons Campaign

  • Map: Divided into 19 giant hexes representing Guadalcanal and the surrounding ocean
  • Counters: Abstract point values for land forces, specific ships or task forces for naval units, generic aircraft for air counters
  • Rules: 20 pages detailing simultaneous movement, combined arms operations, and supply management

    How To Setup The Solomons Campaign

    To set up the game, players must first place the map board, which represents Guadalcanal and the surrounding waters. Each player then deploys their respective forces according to the initial deployment rules. The U.S. player sets up their forces to reflect the initial landing and defense of Henderson Field, while the Japanese player sets up to counter this invasion. The game includes a detailed setup section in the rules to ensure accurate historical deployment.

    Gameplay Mechanics and Game Objective

  • Game Objective: Control of Guadalcanal Island and Henderson Field
  • Game Mechanics:
    – Simultaneous revealed movement for air, land, and sea forces
    – Combined arms operations
    – Supply management on the island
    – Strategic planning and outguessing the opponent’s actions

  • Scenarios: One 16-turn scenario, each turn representing one week of the battle, with a “what if?” option to include heavy battleships like *Yamato* and *Musashi*

    Player Experience

    The Solomons Campaign offers a complex and challenging experience for wargame enthusiasts. Players must balance the use of their air, land, and sea forces while managing supply lines and outmaneuvering their opponent. The game’s simultaneous revealed movement system adds a layer of strategic depth, requiring players to anticipate and counter their opponent’s plans.

    Pros

  • Strategic Depth: Combines land, sea, and air operations on a similar level of simulation
  • Historical Accuracy: Simulates the key aspects of the Guadalcanal campaign
  • Complexity: Appeal to experienced wargamers looking for a challenge
  • Revised Edition: Updated rules and artwork improve the overall experience

    Cons

  • Complexity: Can be overwhelming for new players
  • Length: The game spans 16 turns, each representing a week, making it a time-consuming experience
  • Reception: Originally received poorly by players in the 1970s due to its complexity

    Personal Thoughts on The Solomons Campaign

    The Solomons Campaign is ideal for experienced wargamers who enjoy complex, historically accurate simulations. It is not recommended for beginners due to its intricate rules and simultaneous movement mechanics. The game’s focus on combined arms operations and supply management makes it a great choice for those who appreciate strategic depth and historical context. However, its complexity and lengthy gameplay may deter casual players.

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