| | | | | |

So Long Sucker (1964)

So Long Sucker

So Long Sucker is a board game invented in 1950 by Mel Hausner, John Nash, Lloyd Shapley, and Martin Shubik. It is a four-person bargaining/economic strategy game. The game was originally named “Fuck You, Buddy” by Nash, but it was later changed to “So Long Sucker”. The game takes approximately 60 minutes to play.

Why is So Long Sucker Popular?

So Long Sucker is significant because it is one of the earliest examples of a game that uses game theory, which is the study of mathematical models of strategic interaction among rational decision-makers. The game is also notable because it requires players to make agreements with each other that are ultimately unenforceable, and to win, players must eventually go back on such agreements. This makes the game a good example of how game theory can be used to model real-world situations where trust is important.

Game Components of So Long Sucker

  • Number of players:** 4
  • Chips:** 4 sets of different colored chips, 7 chips per player, plus an additional non-playable chip of each color for identification
  • Optional:** A six-sided die for determining the starting player
  • Miscellaneous:** A cup or bowl for discarded chips.

    How To Setup So Long Sucker

    To set up the game, each player receives 7 chips of their unique color and an additional non-playable chip of the same color to identify their starting color. A bowl or cup is placed on the table to hold discarded chips. The starting player is determined randomly, often by rolling a six-sided die. The player with the highest number goes first.

    Gameplay Mechanics and Game Objective

  • Game Objective:** Be the last surviving player by acquiring all other players’ chips or ensuring all other players are defeated.
  • Player Moves:** Players move by placing one of their chips (or a captured chip of another color) onto the playing area, either starting a new pile or adding to an existing one.
  • Capture Mechanism:** If the top two chips are the same color, they are captured, and the player of that color removes one chip and takes the remaining chips.
  • Turn Order:** Determined by the color of the top chip in the pile or by the player who made the last move if no capture occurs.
  • Defeat:** A player is defeated if they cannot make a move and their chips remain in play but are ignored for determining turn order.
  • Coalitions and Deals:** Players can form coalitions and make public, non-binding deals, which they can later break to win the game.

    Player Experience

    So Long Sucker is a game filled with intrigue, betrayals, and strategic coalition-building. Players must balance short-term alliances with long-term goals, knowing that to win, they will eventually need to betray their partners. The game requires a mix of social interaction, negotiation skills, and strategic thinking. It is as much about understanding human behavior and expectations as it is about making tactical moves.

    Pros

  • Interactive and Engaging:** The game encourages active player interaction and negotiation.
  • Strategic Depth:** Combines simple rules with complex strategic possibilities.
  • Educational Value:** Illustrates game theory and economic concepts in a practical way.
  • Social Dynamics:** Highlights the importance of trust, bargaining, and betrayal in group dynamics.

    Cons

  • Availability:** The game is not commercially available, requiring players to gather their own components.
  • Complexity in Rules:** While the rules are simple, the gameplay can become complex due to the strategic interactions and coalition-forming.
  • Time Commitment:** Games typically last around 60 minutes.

    Personal Thoughts on So Long Sucker

    So Long Sucker is ideal for players interested in strategy, social interaction, and game theory. It is particularly suited for those who enjoy games that require negotiation, coalition-building, and a bit of cunning. The game’s educational value makes it a great choice for academic or professional groups interested in economics and behavioral studies. However, it may not be the best fit for casual gamers seeking a quick, light-hearted experience.

    We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more