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Sniper! (1973) Board Game

Sniper! is a board game released in 1973, designed by Rodger B. MacGowan and Redmond A. Simonsen, and published by SPI (Simulations Publications, Inc.). It falls under the category of wargame, specifically focusing on World War II scenarios. The game is designed for 2 players, with a runtime of approximately 180 minutes and is recommended for players aged 12 and above.

Game Components of Sniper!

  • Maps: Six 9 in × 9 in (230 mm × 230 mm) geomorphic paper maps, scaled at 5 meters (5.4 yards) per hex.
  • Counters: 400 double-sided die-cut counters.
  • Rulebook: 32-page rulebook.
  • Player Aid Cards: Four player aid cards.
  • Dice: Two 6-sided dice.

    How To Setup Sniper!

    To set up *Sniper*, players start by selecting a scenario, which defines the map, the number and type of soldiers, and the objectives. Each player secretly “buys” actions for their counters up to the 10 Movement Points (MP) limit. The maps are arranged to reflect the urban environment of World War II, adding a layer of realism to the game.

    Gameplay Mechanics and Game Objective

  • Movement Points: Each counter has 10 MP per turn; moving uses 1 MP per hex of plain terrain, with higher costs for other terrains.
  • Actions: Actions include standing up, throwing a grenade, firing, or reloading, each with specific MP costs.
  • Panic: After actions are purchased, units are checked for panic, which can cause random movement or inaction.
  • Phases: Actions are performed in three phases: combat, movement, and finally grenades and artillery.
  • Objective: The objective is to complete scenario-specific missions, such as eliminating enemy units or securing positions.

    Player Experience

    *Sniper!* offers a tense and gripping experience, simulating real-time combat encounters of 1–5 minutes. Players must strategically manage their soldiers’ actions, balancing the need to complete objectives with the risk of enemy fire and the unpredictable element of panic. The game requires careful planning and quick decision-making, reflecting the intense nature of man-to-man combat.

    Pros

  • Historical Significance: First commercial game to simulate man-to-man combat in WWII.
  • Detailed Scenarios: Scenarios are well-defined, reflecting real combat situations.
  • Realistic Mechanics: Movement and action mechanics mimic the challenges of urban combat.
  • High Replayability: Multiple scenarios and variable player actions ensure different experiences each game.

    Cons

  • Random Factors: The panic rules can introduce random elements that may not appeal to all players.
  • Complexity: The game has a steep learning curve due to its detailed rules and mechanics.
  • Scenario Limitations: Some scenarios, especially those for World War I, are considered weak and unimaginative.

    Personal Thoughts on Sniper!

    *Sniper!* is for enthusiasts of tactical board wargames and those interested in historical combat simulations. It offers a deep and immersive experience, but its complexity and random elements may deter casual players. For those who enjoy strategic planning and historical accuracy, *Sniper!* is a compelling choice. However, it may not be the best fit for players seeking a more straightforward or family-friendly game.

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