Small World (2009) Board Game
Small World is a fantasy board game designed by Philippe Keyaerts and published by Days of Wonder in in 2009. The game features a unique blend of area majority, territory building, and fighting mechanics, set in a whimsical world filled with colorful races and special powers.
Game Components of Small World
How To Setup Small World
Setup involves each player choosing a race-power combination from a randomly revealed queue. Players draw five combinations and select one, with the option to skip races by placing coins on them, which equate to victory points. The first race is free, but skipping races incurs a coin cost. Each player starts with a set of tokens based on their chosen combination and begins conquering regions from the edge of the map.
Gameplay Mechanics and Game Objective
Mechanics
Game Objective
Player Experience
**Small World** offers a dynamic and engaging experience with a balance between simplicity and strategic depth. The game is easy to learn but provides enough complexity for tactical players. Each turn involves constant token placement and strategic decisions about when to expand, defend, or decline your race. The game’s short to medium length (45-90 minutes) and variable setup ensure high replayability.
Pros
Cons
Personal Thoughts on Small World
**Small World** is ideal for players who enjoy area control and strategic planning without the complexity of overly complex rules. It’s a great game for both new and experienced players, offering a fun and competitive experience. The game’s accessibility and hidden victory points make it a compelling choice for family game nights or casual gaming sessions. However, players seeking games with a high level of complexity or those who dislike direct player interaction may find it less appealing.
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