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Silent War (2005) Board Game

Silent War is a strategic nautical wargame set during World War II. Designed by Brien J. Miller and published in 2005, it allows players to take on the roles of either the Allied or Axis forces in a submarine warfare simulation. With a focus on historical accuracy and detailed gameplay mechanics, Silent War offers players a deep dive into the challenges faced by submarine commanders during one of the most intense conflicts in history.

Game Components of Silent War

  • Game Map: A large, vividly-illustrated map of the Pacific Theater.
  • Tiles: Several sheets of small die-cut tiles representing submarines, date markers, tonnage markers, Ultra Areas, and other functions.
  • Rules Book: Glossy rules and guidelines sheets.
  • Dice: Included for resolving various game mechanics.
  • Markers: Used to track the progress of attacks, counterattacks, withdrawals, and re-attacks.
  • Combat Display Sheet: For laying out ships during engagements.
  • Charts and Tables: Colorful 8 1/2 x 11-inch charts and tables integrated into the map and separate sheets.

    How To Setup Silent War

    To set up Silent War, you first need to punch out and organize the die-cut tiles. The game map needs to be spread out, and the various markers and charts must be placed according to the rules. Starting with a simple scenario and working through the rule book as you play is highly recommended to ease the learning process. Ensure a secure place to set up the game, as it can take a long time to complete and the pieces should not be disturbed.

    Gameplay Mechanics and Game Objective

    Gameplay Mechanics

  • Solitaire Play: Designed for solo play, with no head-to-head capability.
  • Scenario and Campaign Play: Options to play a single scenario, a stage of the war, or the entire campaign.
  • Combat Resolution: Engagements involve pulling ships from the “War Mix” cups and laying them out on the combat display sheet.
  • Tracking Mechanics: Use markers to track progress, damage, TDC utility, and other game elements.
  • Historical Details: Includes provisions for aircraft attacks, surface gun attacks, circular running torpedoes, special missions, Ultra intercepts, and Wolfpacks.

    Game Objective

    The objective is to manage the U.S. submarine fleet effectively to disrupt and destroy Imperial Japanese naval and merchant shipping, while managing resources and tracking progress throughout the war.

    Player Experience

    Playing Silent War can be a complex and immersive experience. The game has a steep learning curve, but mastering it can be more enjoyable with the help of a friend or playing assistant. The game requires patience, as completing a single turn can take up to an hour. The production values of the materials are high, with well-designed and high-quality printing and layout.

    Pros

  • Historical Accuracy: Provides a detailed and historically accurate simulation of the U.S. submarine war against Japan.
  • Deep Gameplay: Includes a wide range of historical scenarios and mechanics, such as Ultra intercepts and Wolfpacks.
  • High-Quality Components: Well-designed and high-quality materials, including the game map and charts.
  • Replayability: Multiple scenarios and campaigns offer high replay value.

    Cons

  • Complex Setup: Requires significant time and effort to set up and understand the rules.
  • Steep Learning Curve: Can be challenging for new players to learn and master.
  • Time-Consuming: Playing the game can take a long time, even for a single turn.

    Personal Thoughts on Silent War

    Silent War is ideal for those who have a deep interest in naval history, particularly the submarine war during World War II. It is best suited for players who enjoy complex, detailed simulations and are willing to invest the time to learn and master the game. While it can be played solo, having a friend or assistant to help interpret the rules and game procedures can greatly enhance the experience.

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