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Sid Meier’s Civilization: The Boardgame (2002) Board Game

Sid Meier’s Civilization: The Boardgame is a board game adaptation of the popular video game series, Civilization, created by designer Glenn Drover and published by Eagle-Gryphon Games in in 2002. The game allows players to build their own ancient civilizations, explore new territories, engage in diplomacy, and compete for victory points through various means such as cultural achievements, military conquest, and technological advancements.

Game Components of Sid Meier’s Civilization: The Boardgame

  • Board: A large, detailed map of Earth.
  • Exploration Markers: Placed face-down on each land region, revealing resources, terrain, or events.
  • Units: Settlers, military units (infantry, cavalry, artillery, fleets, aircraft), distinguished by era and level.
  • Settlements: Villages, towns, cities, metropolises, each with different gold production and victory point values.
  • Technologies: A technology tree with prerequisites and owner benefits.
  • Wonders: Special structures that provide bonuses.
  • Figures: Over 200 well-sculpted figures.
  • Resource Tokens: Representing various resources like coal, oil, iron, etc.

    How To Setup Sid Meier’s Civilization: The Boardgame

    To set up the game, players first place exploration markers face-down on each land region of the board. Each player starts with two settlements, each containing a town, a settler unit, and a swordsman unit, on a land region of their choosing. In the advanced rules, each player also begins with one technology. Players then uncover the exploration markers in their starting regions, following any effects if necessary.

    Gameplay Mechanics and Game Objective

    Gameplay Phases

  • Movement Phase: Players move units and settlers, potentially triggering battles.
  • Trade Phase: Players conduct trades for materials, constrained by technologies and proximity in the advanced game.
  • Production Phase: Players produce gold based on settlement size, resources, and technologies.
  • Purchase Phase: Players spend gold to buy technologies, military units, settlers, or upgrade settlements.

    Game Objective

  • The game ends when only one player with settlements remains, or when a player discovers three technologies from the modern era (standard rules), or when a player builds a specific wonder (advanced rules).
  • The winner is determined by the most victory points from settlements, technologies, and wonders.

    Player Experience

    Playing Sid Meier’s Civilization: The Boardgame is an immersive experience that spans multiple eras, from ancient to modern. Players advance through ages, research technologies, build and expand their settlements, and engage in military conflicts. However, the game is known for its lengthy gameplay, often taking 2.5 hours or more, especially with more players. The randomness in resource allocation can significantly impact the game, making early advantages often luck-based rather than strategic.

    Pros

  • High Production Value: Detailed board and well-sculpted figures.
  • Varied Gameplay: Exploration, trading, production, and military strategies.
  • Technology Tree: A complex and engaging technology system with prerequisites and benefits.
  • Era Progression: Players advance through different eras, each with new challenges and opportunities.

    Cons

  • Lengthy Gameplay: Games can take several hours to complete.
  • Luck-Based Advantages: Early resource allocation can greatly influence the game’s outcome.
  • Unbalanced Progression: Success can build heavily upon initial advantages, making it difficult for other players to catch up.
  • Complexity: The game has many rules and components, which can be overwhelming.

    Personal Thoughts on Sid Meier’s Civilization: The Boardgame

    This game is for fans of empire-building and strategy games who are willing to invest significant time and effort. It is not ideal for casual gamers due to its complexity and lengthy gameplay. However, for those who enjoy deep strategic gameplay and the Civilization series, it offers a rich and engaging experience. If you’re looking for a quicker alternative, games like Through the Ages or other civilization-themed board games might be more suitable.

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