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Shogun (1976) Board Game

Shogun is a classic two-player abstract strategy game released in 1976 by Airfix. Designed by Teruo Matsumoto and featuring artwork by Walter Schels, this game is set in Japan during the Sengoku Period, a time of intense conflict and power struggles among warlords.

Game Components of Shogun

  • Map of Japan: Divided into 68 provinces.
  • Army tokens: Representing different units such as Swordsmen, Spearmen, and Ronin.
  • Koku: Currency used for recruiting units, building castles, and hiring ninjas.
  • Province cards: Used for determining starting locations and claiming provinces.
  • Strategy cards: Optional, adding random events, objectives, and battle abilities.
  • Dice: d12s used for resolving battles.

    How To Setup Shogun

    Setup involves each player starting with three armies and deploying them on the map. Province cards are dealt out to determine initial provinces, with the remainder available for players to claim. The provinces of Kyoto and Osaka start as neutral fortresses, each garrisoned by five Ronin, making them harder to capture.

    Gameplay Mechanics and Game Objective

  • Objective: The first player to control 35 provinces becomes the Shogun.
  • Turn Structure: Players secretly spend koku to recruit units, build castles, and hire ninjas.
  • Army Movement: Armies move around the map, and generals level up with experience from winning battles.
  • Battle Resolution: Battles involve ranged and melee units, with outcomes determined by d12 dice rolls.
  • Ronin: Special one-turn mercenaries that ignore stacking limits.
  • Strategy Cards: Optional cards introducing random events and objectives.

    Player Experience

    Shogun offers a rich and strategic gameplay experience, capturing the treachery and complexity of the Sengoku Jidai period in Japan. The programmed movement mechanism ensures simultaneous planning, minimizing downtime. However, the game can become imbalanced, with players who fall behind having little chance of catching up.

    Pros

  • Strategic Depth: Rich in strategy and historical theme.
  • Simultaneous Planning: Reduces downtime, allowing for fast-paced gameplay.
  • Dynamic Battles: Multi-round battles with varied units and dice rolls.
  • Customization: Optional house rules and strategy cards add variety.

    Cons

  • Imbalanced Gameplay: No catchup mechanisms, leading to early elimination of players.
  • Lack of Resignation Option: No option for players to resign, encouraging the elimination of weaker players.
  • Lengthy Endgame: Can drag on when down to the last two players.

    Personal Thoughts on Shogun

    Shogun is ideal for fans of strategic wargames and those interested in Japanese history. However, it may not be the best fit for casual gamers due to its complexity and potential for lengthy gameplay. The game’s mechanisms are fascinating but could benefit from modern updates to address balance issues. Despite its flaws, Shogun remains a compelling and thematic experience for those willing to delve into its strategic depths.

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