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Ship, Captain, and Crew (2017) Board Game

Ship, Captain, and Crew is a nautical-themed party game released in in 2017. It is designed for 2-10 players, with the best player count being 2-3. The game is quick-paced, with a runtime of 15 minutes, making it perfect for casual gatherings or game nights. Ship, Captain, and Crew is published by Creative Mountain Games and Front Porch Classics, known for their innovative and engaging games.

Game Components of Ship, Captain, and Crew

  • Dice:** 5 dice are required to play the game.
  • Players:** 2 or more players can participate.
  • Optional Components:** Sometimes included are dice cups and additional game pieces, but these are not essential for the basic game.

    How To Setup Ship, Captain, and Crew

    To set up the game, determine a starting player by having each player roll three dice; the player with the highest total becomes the starting player. If playing for stakes, players ante before any dice are rolled. The game does not require a complex setup, making it easy to begin quickly.

    Gameplay Mechanics and Game Objective

  • Rolling:** Players roll the dice up to three times per turn.
  • Ship, Captain, and Crew:** A 6 is the Ship, a 5 is the Captain, and a 4 is the Crew. These must be rolled in order (Ship, then Captain, then Crew).
  • Cargo:** The remaining two dice are considered Cargo and their sum determines the player’s score.
  • Scoring:** If a player fails to roll the Ship, Captain, and Crew within three rolls, they score zero. Otherwise, the Cargo dice are added to determine the score.
  • Rerolling:** Players can reroll the Cargo dice with remaining rolls to try for a higher score.
  • Winning:** The player with the highest score wins. In case of a tie, tied players take additional turns until a winner is determined.

    Player Experience

    Ship, Captain, and Crew offers a simple yet engaging experience, making it accessible to a wide range of players. The game’s mechanics are easy to grasp, and the rolling strategy adds a layer of excitement and risk management. It can be played casually or competitively, and its short gameplay makes it ideal for multiple rounds.

    Pros

  • Easy to Learn:** Simple rules make it quickly accessible to new players.
  • Fast-paced:** Games are typically short, allowing for multiple rounds in a single session.
  • Social:** Suitable for large groups and can be adapted into a drinking game or played for stakes.
  • Strategic:** Players must decide when to reroll for higher scores, adding a strategic element.

    Cons

  • Luck-dependent:** The outcome heavily relies on dice rolls, which can be frustrating for some players.
  • Limited Depth:** The game mechanics are straightforward and may lack complexity for experienced gamers.
  • Repetitive:** The repetitive nature of rolling dice might become mundane for some players over multiple games.

    Personal Thoughts on Ship, Captain, and Crew

    Ship, Captain, and Crew is an excellent choice for families, casual gamers, and those looking for a quick, fun game to play in a group setting. It is particularly suited for players who enjoy dice games and are comfortable with the unpredictability of luck-based outcomes. While it may not offer the depth that more complex games provide, it excels in its simplicity and social interaction aspects.

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