Shikoku 1889 (2004) Board Game
Shikoku 1889 is a board game that was released in 2004 and designed by Yasutaka Ikeda. The game is set in Shikoku, Japan in the year 1889 during the Meiji period. Players take on the roles of entrepreneurs looking to build railway networks and transport goods across the island.
Game Components of Shikoku 1889
How To Setup Shikoku 1889
To set up the game, players begin by placing the game board in the middle of the playing area. Each player selects a marker and places it on the board. The share certificates are distributed, and each player is given a starting amount of money. The train cards and tokens are arranged according to the rules, with the oldest trains available first. The game’s setup ensures that all players have a clear understanding of the initial state of the railroad companies and their financial positions.
Gameplay Mechanics and Game Objective
Gameplay Objective
Player Experience
Shikoku 1889 offers a engaging and strategic experience, particularly for fans of economic and train-themed games. Players must navigate the complexities of stock holding and railroad management, making tactical decisions about when to invest, when to upgrade trains, and how to optimize routes. The game is known for its simplicity compared to other 18xx games, making it a great introduction to the series.
Pros
Cons
Personal Thoughts on Shikoku 1889
Shikoku 1889 is ideal for players interested in economic and train-themed games, especially those looking to dive into the 18xx series. It serves as a great teaching game, allowing new players to grasp the core mechanics before moving on to more complex games in the series. However, it is not recommended for players who dislike constant arithmetic calculations or prefer shorter game sessions. Overall, it offers a fun and challenging experience that blends strategy and historical context.
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