Shadowrun: The Trading Card Game (1997) Board Game
Shadowrun: The Trading Card Game was published in 1997 by FASA Corporation, the same company behind the popular tabletop role-playing game Shadowrun. The card game was designed by Paul Bonner, Jeff Laubenstein, and Dany Orizio, and features artwork by various talented artists like Diseños Orbitales, Fanpro, and ISA. The game combines elements of cyberpunk, fantasy, and magic, creating a unique and engaging gameplay experience.
Game Components of Shadowrun: The Trading Card Game
How To Setup Shadowrun: The Trading Card Game
To set up the game, each player assumes the role of a shadowrunning group. Players start by building their deck with mercenaries, equipment, contacts, technology, or mystical items. The game requires each player to have a starting hand and a deck of cards. Players then take turns drawing cards, playing them to enlist mercenaries, acquire items, and complete missions.
Gameplay Mechanics and Game Objective
Player Experience
Playing Shadowrun: The Trading Card Game immerses players in a rich cyberpunk-fantasy world. The game combines the excitement of strategic card play with the depth of character and mission management. Players must balance resource allocation, tactical decisions, and a bit of luck to succeed.
Pros
Cons
Personal Thoughts on Shadowrun: The Trading Card Game
Shadowrun: The Trading Card Game is ideal for fans of cyberpunk and fantasy settings, particularly those familiar with the Shadowrun universe. It offers a complex and engaging gameplay experience that appeals to strategic thinkers and fans of collectible card games. However, its limited availability and lack of further expansions may make it challenging for new players to get into the game. Despite this, it remains a memorable and rewarding experience for those who can find and play it.
We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more.