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Shadowrun: The Trading Card Game (1997) Board Game

Shadowrun: The Trading Card Game was published in 1997 by FASA Corporation, the same company behind the popular tabletop role-playing game Shadowrun. The card game was designed by Paul Bonner, Jeff Laubenstein, and Dany Orizio, and features artwork by various talented artists like Diseños Orbitales, Fanpro, and ISA. The game combines elements of cyberpunk, fantasy, and magic, creating a unique and engaging gameplay experience.

Game Components of Shadowrun: The Trading Card Game

  • Base Set: The initial set, simply titled “Shadowrun.”
  • Expansion Set: “Underworld,” released in March 1998, focusing on criminals and law enforcement.
  • Cards: 141 cards in the Underworld set, sold in 15-card booster packs.
  • Factions: Gangers, Lone Star, Mafia, and Yakuza introduced in the Underworld set.
  • Planned but Canceled Sets: “Second Running” and “Corp War.”

    How To Setup Shadowrun: The Trading Card Game

    To set up the game, each player assumes the role of a shadowrunning group. Players start by building their deck with mercenaries, equipment, contacts, technology, or mystical items. The game requires each player to have a starting hand and a deck of cards. Players then take turns drawing cards, playing them to enlist mercenaries, acquire items, and complete missions.

    Gameplay Mechanics and Game Objective

  • Gameplay: Each player enlists mercenaries with different skills and acquires items to complete various missions.
  • Objective: The goal is to successfully complete missions while managing resources and using strategic card play.
  • Player Interaction: Players can disrupt each other’s plans using specific cards.
  • Resource Management: Managing card hands and decks is crucial.
  • Strategy: Combining the right mercenaries and items to achieve mission objectives.

    Player Experience

    Playing Shadowrun: The Trading Card Game immerses players in a rich cyberpunk-fantasy world. The game combines the excitement of strategic card play with the depth of character and mission management. Players must balance resource allocation, tactical decisions, and a bit of luck to succeed.

    Pros

  • Rich Setting: Combines cyberpunk and fantasy elements, offering a unique and engaging environment.
  • Strategic Depth: Requires careful planning and resource management.
  • Awards and Recognition: Won the 1997 Origins Awards for Best Trading Card Game and Best Graphic Presentation.
  • Immersive Gameplay: Players feel like they are part of a shadowrunning team.

    Cons

  • Limited Availability: The game is out-of-print, making it difficult to find.
  • Canceled Expansions: Planned sets like “Corp War” were never released.
  • Market Timing: Released after the peak of the collectible card game craze, which affected its popularity.

    Personal Thoughts on Shadowrun: The Trading Card Game

    Shadowrun: The Trading Card Game is ideal for fans of cyberpunk and fantasy settings, particularly those familiar with the Shadowrun universe. It offers a complex and engaging gameplay experience that appeals to strategic thinkers and fans of collectible card games. However, its limited availability and lack of further expansions may make it challenging for new players to get into the game. Despite this, it remains a memorable and rewarding experience for those who can find and play it.

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