Sedition Wars: Battle for Alabaster (2013) Board Game
Sedition Wars: Battle for Alabaster is a miniatures-based tactical sci-fi board game released in in 2013. Designed by David Kidd and Mike McVey, the game is set in a futuristic universe where players take on the roles of elite soldiers fighting against a horde of mutated creatures.
Game Components
How To Setup Sedition Wars: Battle for Alabaster
Setup involves preparing the game board with the cardboard maps and deploying the miniatures according to the scenario rules. The game includes various scenarios, each with its own setup instructions.
Gameplay Mechanics and Game Objective
– Miniatures combat with detailed rules for movement and engagement.
– Infection and evolution mechanics, where Strain units can evolve into more powerful forms.
– Tactical unit cards that define the abilities and strengths of each miniature.
Player Experience
The game is known for its fast-paced and bloody gameplay, creating an urgent and terrifying experience. The infection mechanic adds a layer of tension as players must manage the spread of the infection among their units. Despite some initial issues with rule clarity, community revisions have improved the game’s playability.
Pros
Cons
Personal Thoughts on Sedition Wars: Battle for Alabaster
This game is ideal for fans of tactical miniatures games and survival horror themes. Despite its initial flaws, the game offers a unique and engaging experience, especially with the community-corrected rules. It is suited for those who enjoy strategic combat and are willing to invest time in understanding the mechanics. However, it may not be the best fit for casual gamers due to its complexity and the need for rule referencing.
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