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Second World War at Sea: Strike South (2005) Board Game

Second World War at Sea: Strike South is a wargame that focuses on the naval battles in the Pacific theater during World War II. It was released in 2005 and designed by Shannon Brown and Terry Moore Strickland. The game allows two players to recreate historical naval engagements or create their own alternate history scenarios.

Game Components of Second World War at Sea: Strike South

  • Counters: Includes 1″/0.5″ rectangular counters for major surface units (aircraft carriers, battleships, cruisers, and fleet destroyers) and 0.5″ square counters for minor surface warships, auxiliaries, merchant ships, and aircraft squadrons.
  • Operational Maps: The game features operational maps divided into a grid of squares, each representing a 36-mile-wide area.
  • Tactical Map: A grid of hexagons for individual warship counters to maneuver during combat.
  • Data Sheets: For tracking unit moves, damage, and fuel consumption.
  • Scenarios: Multiple scenarios with specific objectives such as running a convoy or preventing an opposing fleet from passing.

    How To Setup Second World War at Sea: Strike South

    Setting up the game involves preparing the operational map, distributing the fleet markers, and organizing the counters and data sheets. Players must plot their unit’s moves and objectives in advance. Each player will have their own set of data sheets to track the movements and status of their fleets.

    Gameplay Mechanics and Game Objective

  • Dual Operational/Tactical System: Combines operational planning with tactical combat.
  • Counter Statistics: Each counter includes statistics for surface gunnery, armor, torpedoes, anti-aircraft factors, and speed for ships; air-to-air, air-to-surface, and land-bombardment factors for air units.
  • Objectives: Specific tasks such as running a convoy, preventing an opposing fleet from passing, or bringing the opposing fleet to battle.
  • Combat Resolution: Uses dice rolls with modifiers for environmental and technical factors to determine hits and damage.

    Player Experience

    **Second World War at Sea: Strike South** offers a deeply immersive and strategic experience for players interested in naval warfare during World War II. The game requires careful planning and tactical decision-making, making it appealing to fans of wargames and historical simulations.

    Pros

  • Detailed Historical Accuracy: Reflects the complexities and strategies of World War II naval combat.
  • Complex Gameplay: Offers a challenging and engaging experience for seasoned wargamers.
  • Multiple Scenarios: Provides a variety of objectives and challenges to keep gameplay fresh.
  • High Replayability: With different scenarios and the dynamic nature of naval combat, each game can be unique.

    Cons

  • Steep Learning Curve: The game mechanics and rules can be overwhelming for new players.
  • Time-Consuming: Games can last up to 120 minutes, which may deter players looking for quicker experiences.
  • Complex Setup: Preparing the game requires organizing numerous counters and data sheets.

    Personal Thoughts on Second World War at Sea: Strike South

    **Second World War at Sea: Strike South** is ideal for enthusiasts of World War II history and tactical wargames. It caters to players who enjoy deep strategic planning and are willing to invest time in learning the game mechanics. This game is not for casual gamers or those seeking a quick, light-hearted experience, but rather for those who appreciate the intricacies of naval warfare during one of history’s most pivotal conflicts.

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