Seasons (2012) Board Game
Seasons is a strategic card and dice game designed by Régis Bonnessée and published by Libellud in in 2012. It is a game that combines elements of deck-building and dice rolling, set in a fantasy world where players take on the roles of sorcerers competing in a magical tournament.
Game Components of Seasons
How To Setup Seasons
To setup Seasons, players first engage in a card drafting phase where they draft nine cards, then split these into three sets of three cards each, labeled for years 1, 2, and 3. The game starts in Winter, with the first set of three cards forming the initial hand. The Seasons board and scoreboard are placed on the table, and each player receives a personal board. The dice corresponding to the current season are prepared, and the game begins with the first player rolling the dice.
Gameplay Mechanics and Game Objective
Player Experience
Seasons offers a deeply strategic and thematic experience, where players take on the roles of powerful sorcerers competing in a magical tournament. The game requires careful planning and resource management, as players must balance short-term needs with long-term strategies. While the game can be complex and overwhelming for new players, it provides a rich and engaging experience for those who master its mechanics. The game’s beautiful artwork and unique components add to its appeal.
Pros
Cons
Personal Thoughts on Seasons
Seasons is a game tailored for experienced gamers who enjoy complex strategy and deep gameplay mechanics. It is not ideal for non-gamer friends due to its complexity, but it offers a rewarding experience for those willing to invest time in learning and mastering its rules. The game’s unique blend of card drafting, dice rolling, and resource management makes it a standout in the board game community, especially for fans of games like Dominion and Magic: The Gathering.
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