Savannah (2005) Board Game
Savannah is a board game that was released in 2005 and falls under the categories of Age of Reason, American Indian Wars, and American Revolutionary War. Designed by Rodger B. MacGowan and Mark Simonitch, this game is a strategic wargame that includes elements of campaign and battle card driven mechanics, dice rolling, and a hexagon grid.
Game Components of Savannah
How To Setup Savannah
To set up Savannah, players first place the game board, which represents the battlefield around Savannah. Each player then deploys their unit counters according to the scenario setup instructions. Terrain hexes are placed to reflect the historical terrain of the area. Players also draw event cards and set up any additional game components such as player aids and charts. The setup ensures that the game is ready to simulate the historical siege accurately.
Gameplay Mechanics and Game Objective
Player Experience
Playing Savannah immerses players in the strategic and tactical challenges of the Revolutionary War era. The game demands careful planning and adaptation to changing circumstances, much like the historical commanders faced. Players must manage their units effectively, use terrain to their advantage, and respond to the unpredictable nature of war through event cards.
Pros
Cons
Personal Thoughts on Savannah
Savannah is for wargame enthusiasts and history buffs who appreciate detailed simulations of historical battles. It is not a game for casual players or those new to wargaming, given its complexity and lengthy gameplay. However, for those who enjoy immersive and strategically rich experiences, Savannah offers a unique and rewarding challenge.
We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more.