Saqqara (2012) Board Game
Saqqara is a board game released in 2012, designed by Matthias Catrein and published by White Goblin Games. The game is set in ancient Egypt, specifically in the city of Saqqara, known for its famous Step Pyramid. Players take on the roles of ancient Egyptian nobles competing to build the most prestigious tombs and monuments in the city.
Game Components of Saqqara
How To Setup Saqqara
To set up Saqqara, players first place the game board in the middle of the playing area. Each player selects a set of tokens and figures to represent their workers and officials. The resource tokens are distributed according to the starting rules. The card deck is shuffled and placed within reach of all players. Each player receives a starting hand of cards. The dice are placed on the board to denote the current resource availability. Finally, the minor components such as score tokens, burial cards, and pharaoh cards are prepared and set aside for later use.
Gameplay Mechanics and Game Objective
Player Experience
Playing Saqqara involves a blend of strategic planning and tactical execution. Players must balance resource management with the need to complete various tasks and fulfill the demands of the pharaohs. The game requires a mix of short-term and long-term thinking, as players need to manage their current resources while also planning for future turns.
Pros
Cons
Personal Thoughts on Saqqara
Saqqara is a game tailored for experienced board game enthusiasts who enjoy complex, strategic games. It is ideal for players who appreciate deep resource management, worker placement, and variable player powers. However, due to its complexity and long playtime, it may not be the best fit for casual gamers or those new to the hobby. If you enjoy games like Agricola or Puerto Rico, Saqqara is definitely worth exploring.
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