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San Francisco (2000) Board Game

San Francisco, released in 2000, is a city-building board game designed by Oliver Freudenreich. The game is set in the bustling city of San Francisco during the California Gold Rush, where players compete to build the most prosperous and successful city.

Game Components of San Francisco

  • Game Board**
  • Player Boards**
  • Cards: Market cards, Contract tokens, and various themed cards (e.g., green for parks, orange for Chinatown, black for flexible placement)
  • Tokens: Contract tokens, scoring markers
  • Other components: Rules booklet, discard pile

    How To Setup San Francisco

    To set up the game, each player receives a player board and the main game board is placed in the middle. The deck of cards is shuffled, and a market is created with three columns. Each player starts without any Contract tokens. The rules dictate the initial distribution of cards and the setup of the market columns.

    Gameplay Mechanics and Game Objective

    Mechanics

  • Tile-Placement: Players place cards on their player board in designated areas.
  • Auction: Players take cards from the market or add cards to the market to influence the availability of cards.
  • Contract System: Players acquire Contract tokens by taking entire columns of cards, which restricts their ability to take cards from columns with fewer cards.
  • Dynamic Contract Swapping: The number of Contracts on the table is in constant flux, ensuring at least one player has no Contracts.

    Game Objective

  • The objective is to construct skyscrapers and complete rows on the player board to earn points.
  • The game ends when all rows are completed, and the player with the most points wins.

    Player Experience

    **San Francisco** offers a unique blend of strategic planning and dynamic gameplay. Players must balance the need to complete rows on their board with the strategic management of Contract tokens. However, the game has been criticized for not encouraging discerning gameplay, as players often take whatever cards are available rather than making strategic choices.

    Pros

  • Dynamic Contract System: Adds a layer of strategy and interaction between players.
  • Easy to Understand: The basic mechanics are straightforward, making it accessible to new players.
  • Variable Player Power: The Contract system ensures no player has a lasting advantage.

    Cons

  • Lack of Strategic Depth: Players often take cards as they become available rather than planning strategically.
  • Repetitive Gameplay: The game can become repetitive, especially in two-player games.
  • Overly Dependent on Luck: The draw of cards can significantly influence the game’s outcome.

    Personal Thoughts on San Francisco

    **San Francisco** is a game that shows promise but falls short in execution. It is suitable for players who enjoy light, strategic games with a touch of luck. However, it may not satisfy players seeking deep strategic gameplay or those who prefer games with less randomness. It is a good fit for casual gamers or those new to board games, but experienced players might find it lacking in challenge and satisfaction.

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