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Samurai (1996) Board Game

Samurai is a board game that was released in 1996 by GMT Games. It was designed by Richard H. Berg and Mark Herman, with artwork by Mike Lemick, Rodger B. MacGowan, Leland Myrick, and Mark Simonitch. The game is set in medieval Japan and is a wargame that involves strategic gameplay and simulation elements.

Game Components of Samurai

  • Hexagonal Tiles: Used to exert control over cities and villages, each tile influences one or more of the three castes (warrior, religious, worker) or acts as a wild card (samurai, ronin, boats).
  • Figures: Representing the three castes – helmets (warriors), rice paddies (workers), and Buddhas (religious figures).
  • Board: Features the islands of Japan with cities and villages where figures are placed.
  • Special Tiles: Include “move” tiles for relocating placed tiles, “fast play” tiles for quick changes in influence, and “figure exchange” tiles for swapping figures on the board.

    How To Setup Samurai

    The game is set up by each player choosing a color and selecting a starting array of five tiles from their color. The board is then laid out, and the figures are placed on it. Players begin the game by arranging their tiles around the cities and villages to exert influence.

    Gameplay Mechanics and Game Objective

  • Objective: Gain the favor of the three factions (samurai, peasants, priests) by surrounding and capturing their corresponding figures.
  • Gameplay:
    – Each player places one normal tile per turn, influencing the cities and villages.
    – Use of special tiles like “move,” “fast play,” and “figure exchange” to strategize.
    – Capture figures by surrounding them with the highest total influence.
    – Win by capturing the majority in two or more factions, or by having the most figures if no player achieves a majority in two factions.

    Player Experience

    **Samurai** is praised for its simple rules yet deep strategic depth. Players must engage in tactical and strategic planning, considering each move’s impact on future turns. The game induces a state of focused silence among players due to its complexity and the need for careful decision-making. It is ideal for those who enjoy abstract strategy and tactical games, though it may not appeal to everyone due to its abstract nature.

    Pros

  • Deep Strategic Depth: Despite simple rules, the game offers complex and meaningful decisions.
  • High Replayability: Randomized setup ensures no two games are the same.
  • Tactical Complexity: Each move is a mini-puzzle that requires strategic thinking.
  • Short and Engaging: Games typically last between 30-60 minutes.

    Cons

  • Abstract Theme: The game’s theme is somewhat nonexistent and could be set anywhere, which might not appeal to players seeking strong thematic immersion.
  • Not for Everyone: It can be too thinky and abstract for some players, making it less accessible to a broader audience.

    Personal Thoughts on Samurai

    **Samurai** is a gem for fans of strategic and tactical games. It is perfect for players who enjoy deep, thoughtful gameplay without the burden of complex rules. While it may not be the best fit for those looking for a strongly thematic experience or a more casual game, it is highly recommended for anyone seeking a challenging and engaging board game. If you’re into area control and abstract strategy, **Samurai** should definitely be on your radar.

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