| | | | | | | | |

SAGA Rulebook (2nd Edition) (2018) Board Game

SAGA is a historical miniatures wargame set in the ancient and medieval periods. The 2nd Edition of the rulebook was released in 2018 by Gripping Beast, designed by Alexandre Buchel and illustrated by Fred Machu. The game is known for its innovative gameplay mechanics and focus on strategic decision-making.

Game Components of SAGA Rulebook

  • Rulebook: A softback, slim book priced at £10, containing generic rules rather than specific faction rules.
  • SAGA Dice: Special dice with pictures that determine player actions.
  • SAGA Boards: Used for planning orders and managing abilities.
  • Miniatures: Figures representing warriors, levy, and other units, typically 1-2 dozen per side.

    How To Setup SAGA Rulebook

    To set up SAGA, players select their warbands, each consisting of about 30 figures, and choose their army compositions based on clarified stats and special rules outlined in the sourcebooks. The battlefield is typically set on a 3ft by 4ft table. Players deploy their units and prepare their SAGA boards for the game. Army selection points remain unchanged, but troop stats and equipment rules are now more clearly defined in simple tables.

    Gameplay Mechanics and Game Objective

  • Turn Sequence:
    – Generate SAGA dice based on unit sizes.
    – Plan orders by matching dice pictures to abilities on the SAGA board.
    – Carry out orders by removing the appropriate dice.
    – Alternate turns with the opponent.

  • Fatigue System: Warlords can cancel hits by taking fatigue points, making them tougher but requiring closer management.
  • Close Combat: Simultaneous combat resolution; the “Close Ranks” rule allows units to increase their save in exchange for reduced attack dice.
  • Objective: Typically scenario-based or a straightforward battle, with the goal of defeating the opponent’s warband.

    Player Experience

    SAGA II offers a streamlined and quicker gameplay experience compared to its predecessor. The rules are simpler and more illustrated, reducing grey areas and making the game easier to learn. Players can set up and deploy their armies within ten minutes, and the game maintains a balanced approach with clear differences in troop types and equipment options. The Warlord remains a crucial figure, tougher and more resilient, but also requiring careful management to avoid exhaustion.

    Pros

  • Streamlined Rules: Easier to learn and quicker gameplay.
  • Clearer Stats and Rules: Troop stats and special rules are well-defined in simple tables.
  • Balanced Gameplay: Positive rules come with negative consequences to maintain balance.
  • Warlord Resilience: Warlords are tougher but require careful management.
  • Simple Setup: Quick deployment and setup process.

    Cons

  • Changes in Faction Names: Some players might dislike changes in faction names, such as the Byzantines being renamed to ‘Last Romans’.
  • Dice Color Change: The color of the SAGA dice has been changed.
  • Potential Complexity with Expansions: Managing rules with more expansions could become complicated.

    Personal Thoughts on SAGA Rulebook

    SAGA II is ideal for those who enjoy historical miniatures wargaming and are looking for a game with deep tactical depth but simple, intuitive rules. It is particularly suited for players who appreciate scenario-based gameplay and the management of small warbands. The game’s balance and clarity make it accessible to new players while maintaining the complexity that veteran players enjoy. However, it may require some adjustment for players accustomed to the original version, especially regarding the changes in faction names and dice colors.

    We are supported by our audience. When you purchase through links on our site, we may earn an affiliate commission, at no extra cost for you. Learn more

  • Leave a Reply

    Your email address will not be published. Required fields are marked *