Room 25 (2013) Board Game
Room 25 is a board game released in 2013 by designer François Rouzé and publisher Matagot. It falls into the categories of bluffing, deduction, exploration, horror, and maze, providing players with a thrilling and immersive gaming experience. With a modular board and a cooperative gameplay style, Room 25 challenges players to work together to escape a deadly maze filled with traps and dangers.
Game Components of Room 25
How To Setup Room 25
To set up Room 25, players start by creating a 5×5 grid of randomized room tiles, with all tiles initially face down. Each player chooses a character and receives a player board, actions tiles, and other relevant components. The exit room (Room 25) and a vision room are placed randomly on the perimeter of the board. The game mode and any expansions used will determine the specific tiles and setup rules followed.
Gameplay Mechanics and Game Objective
Mechanics:
Game Objective:
Player Experience
Room 25 offers a dynamic and suspenseful experience, particularly in Suspicion Mode where trust and deception are key. Players must navigate a deadly maze of rooms, some of which can harm or kill them. The addition of traitors adds a layer of social deduction, making each game highly unpredictable and engaging. The modular setup ensures no two games are the same, enhancing replayability.
Pros
Cons
Personal Thoughts on Room 25
Room 25 is ideal for groups who enjoy social deduction and cooperative gameplay with a twist of betrayal. It’s perfect for fans of games like “The Resistance” or “Werewolf/Mafia,” offering a more physical and dynamic environment with its modular board. The game’s ability to balance complexity and simplicity makes it accessible to new players while still providing depth for experienced gamers.
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