Rommel: The Last Glory in Kasserine (1981) Board Game
Rommel: The Last Glory in Kasserine is a wargame that was released in 1981, designed by Enea Riboldi. The game is set during World War II, specifically focusing on the Battle of Kasserine Pass in Tunisia in in 1981. Players take on the roles of either the Axis or Allied forces, trying to outmaneuver and outwit their opponents in this crucial battle.
Game Components of Rommel: The Last Glory in Kasserine
How To Setup Rommel: The Last Glory in Kasserine
To set up the game, players first unfold and place the map board, ensuring it is securely laid out. Next, they sort and distribute the unit counters according to the scenario being played, using the setup charts provided in the rules booklet. Players also need to determine the starting forces, reinforcements, and any special rules or conditions for the specific scenario.
Gameplay Mechanics and Game Objective
Player Experience
Playing **Rommel: The Last Glory in Kasserine** offers a deep and strategic experience, particularly appealing to fans of historical wargames. The game demands careful planning, resource management, and tactical decision-making. Players must balance immediate needs with long-term strategies, making it a challenging but rewarding experience.
Pros
Cons
Personal Thoughts on Rommel: The Last Glory in Kasserine
**Rommel: The Last Glory in Kasserine** is ideal for seasoned wargamers and history enthusiasts who appreciate detailed, strategic gameplay. It is not recommended for casual or new board game players due to its complexity and the time required to learn and play the game. However, for those who enjoy immersing themselves in historical battles and intricate game mechanics, this game offers a highly engaging and challenging experience.
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