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Roll for Adventure (2018) Board Game

Roll for Adventure is a cooperative dice game designed by Franz Vohwinkel and published by KOSMOS in in 2018. The game is set in a fantasy world where players work together to defeat evil forces threatening the kingdom. With dice rolling and strategic decision-making, players must work as a team to save the land from destruction.

Game Components of Roll for Adventure

  • Hero boards
  • Dice
  • Four double-sided realm boards
  • Enemy cards
  • Power stones
  • Rulebook

    How To Setup Roll for Adventure

    To set up the game, each player selects a hero board and receives a set of dice. The four realm boards are placed in the middle of the playing area, and the enemy cards are shuffled and placed within reach. The power stones are also set aside. Players choose their unique special abilities, which are part of their hero boards. The game is ready to start once all components are distributed and the boards are set up according to the rules.

    Gameplay Mechanics and Game Objective

  • Objective: Collect power stones by completing tasks in the four realms before the Master of Shadows destroys the kingdom.
  • Turn Structure: Roll dice, choose a number, place the corresponding dice on realm boards or enemy cards, and reroll remaining dice.
  • Realm Completion: Complete tasks on the realm boards using specific dice numbers to earn power stones.
  • Enemy Management: Manage and defeat enemies that appear, which can hinder progress.
  • Teamwork: Cooperate with other players to complete tasks and return dice to teammates.
  • Variable Difficulty: The game becomes more challenging with the introduction of special enemies and the use of the B-sides of the realm boards.

    Player Experience

    In **Roll for Adventure**, players experience a high level of cooperation and strategic decision-making. The game requires constant communication and adjustment of team focus based on each dice roll. The push-your-luck element adds tension, as players must balance taking risks for bigger rewards with the need to retrieve their dice quickly. The game is engaging and challenging, especially when special enemies are introduced, making victories very satisfying.

    Pros

  • High Replay Value: Different teams of heroes, board setups, and enemy mixes keep the game fresh.
  • Cooperative Play: Encourages teamwork and strategic discussion.
  • Easy to Teach: Simple to learn but challenging to master.
  • Quick Games: Typical playtime is between 30 to 45 minutes.
  • Tension and Satisfaction: The game offers a good balance of tension and rewarding victories.

    Cons

  • Luck Factor: Heavy reliance on dice rolls may not appeal to those who dislike high-luck games.
  • Downtime: Slightly more downtime with higher player counts, though still manageable.

    Personal Thoughts on Roll for Adventure

    **Roll for Adventure** is an excellent choice for fans of dice games and cooperative play. It works well as both a family game and a filler game, suitable for players aged 10 and up. The game is particularly enjoyable as a two-player experience due to the increased number of dice rolls and reduced downtime. It’s ideal for those looking for a challenging yet accessible cooperative game that offers a lot of replay value and a fun, engaging experience. However, if you prefer games with minimal luck, this might not be the best fit.

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