Rococo (2013) Board Game
Rococo is a board game that was released in in 2013. It is set in the Age of Reason and focuses on economic aspects. Designed by Matthias Cramer, Stefan Malz, and Louis Malz, the game has received praise for its unique gameplay mechanics and strategic depth. The game is published by eggertspiele and features artwork by Michael Menzel.
Game Components of Rococo
How To Setup Rococo
To set up Rococo, players first place the double-sided board in the middle of the table. Each player chooses a player board and places it within reach. The resource tiles, dress tiles, and prestige point tokens are sorted and placed on their respective spaces on the board. The employee cards are shuffled and a starting hand is dealt to each player. The market is populated with new staff cards, designs, and materials. The start player is determined, and the game begins with the first player taking their turn.
Gameplay Mechanics and Game Objective
Mechanics
Game Objective
Player Experience
Rococo offers a engaging and interactive experience, particularly appealing to fans of European-style board games. Players must balance hiring staff, managing resources, and creating dresses and decorations to maximize their prestige points. The game is known for its low downtime and snappy gameplay, making it enjoyable for both casual and hardcore gamers. However, the game may have a learning curve for new players, especially those unfamiliar with modern hobby board games.
Pros
Cons
Personal Thoughts on Rococo
Rococo is ideal for fans of economic and strategic board games, particularly those who enjoy European-style games with deep deck management and resource optimization. While it may not be the best game ever made, it is a solid and enjoyable addition to any gaming collection. However, the high price of the Deluxe edition might make it less accessible to some players. If you’re looking for a game that offers a lot of replayability and interaction, Rococo is definitely worth considering, but weigh the cost against the enhanced components and gameplay experience.
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