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Rocketmen: Axis of Evil (2005) Board Game

Rocketmen: Axis of Evil is a science fiction wargame that was released in 2005 by WizKids. Designed by Jon Leitheusser, Shane Small, and Jordan Weisman, the game features collectible components and comic book-style miniatures. Players take on the role of rocket-powered heroes battling against evil forces in an alternate reality where World War II never ended.

Game Components of Rocketmen: Axis of Evil

  • Boosters and Packs: Each booster pack contains randomly assorted components, including ships, crew cards, resource cards, asteroid cards, a die, and a rules booklet.
  • Ship Types: Fighter Squadrons, Rocketships, Cruisers, Space Stations, and Harvesters.
  • Pod Types: Arc Laser (red), Shields (blue), Tractor beam (purple).
  • Asteroid Cards: Used as home bases during scenarios.
  • Resource Chips: Microids used for constructing ships or as victory points.
  • Factions: Legion of Terra, Mars, Venus, Mercury, and the Terran Rebels.

    How To Setup Rocketmen: Axis of Evil

    Setting up the game involves opening the booster packs and assembling the ships using the included polystyrene cards. Each pack provides enough components for a basic game, including two ships, necessary cards, and a die. Players can customize their fleets with crew and equipment configurations. The rules booklet included in each pack guides the setup process.

    Gameplay Mechanics and Game Objective

  • Constructible Strategy: Players build and customize their fleets using cards and components.
  • Resource Management: Using microids to construct and manage ships.
  • Combat: Engaging in space battles with various ship types and pod abilities.
  • Objective: The primary goal is to defeat the opposing faction, with victory points often determined by the microids and successful battles.

    Player Experience

    Playing **Rocketmen: Axis of Evil** immerses players in a space opera setting, reminiscent of classic movie serials. The game encourages strategic thinking and customization, allowing players to tailor their fleets to their preferred playstyle. The random nature of the booster packs adds an element of surprise and replayability.

    Pros

  • High Customizability: Allows players to build unique fleets.
  • Replayability: Randomized booster packs ensure different experiences each time.
  • Engaging Setting: A rich, space opera-themed universe.
  • Award-Winning: Received the Vanguard Unique Game Award at the 2006 Origins Game Fair.

    Cons

  • Complex Setup: Can be overwhelming for new players.
  • Limited Availability: Discontinued in 2006, making it harder to find new components.
  • Steep Learning Curve: Requires understanding of various game mechanics and strategies.

    Personal Thoughts on Rocketmen: Axis of Evil

    **Rocketmen: Axis of Evil** is ideal for fans of constructible strategy games and space-themed adventures. It is particularly suited for those who enjoy deep customization and strategic gameplay. However, due to its complexity and limited availability, it may not be the best choice for casual or new gamers. This game is a gem for collectors and enthusiasts of the genre, offering a unique and engaging experience that stands out in the world of tabletop gaming.

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