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RoboDerby: Express (2011) Board Game

RoboDerby: Express is a print-and-play racing board game designed by Heiko Günther and Michael S. Kelly. Released in 2011, this game is set in a futuristic science fiction world where players control robots racing against each other on modular tracks.

Game Components of RoboDerby: Express

  • Main Tiles: Print one of each, including optional tiles for 4 players.
  • Programming Cards: One set per player.
  • Player Dice Stickers: Stickers for dice, one color per player.
  • Tricks and Traps Expansion: Additional tiles created by Malechi.
  • 3rd Wheel Expansion: Created by Brian T. Carpenter for additional gameplay options.

    How To Setup RoboDerby: Express

    To set up the game, players need to print and assemble the main tiles, programming cards, and player dice stickers. The game board is modular, composed of the printed tiles. Each player selects their dice and corresponding stickers. The programming cards are shuffled and distributed to the players. The Tricks and Traps Expansion and 3rd Wheel Expansion can be included for added complexity and variety.

    Gameplay Mechanics and Game Objective

  • Action Queue: Players program their robots’ actions in advance.
  • Dice Rolling: Dice determine the execution of programmed actions.
  • Modular Board: The board is composed of printed and arranged tiles.
  • Simultaneous Action Selection: Players select actions simultaneously.
  • Objective: Be the first player to navigate your robot back to the finish line while avoiding hazards and interfering with opponents.

    Player Experience

    In **RoboDerby: Express**, players take on the role of supercomputers racing underling worker robots around a factory floor. The game is fast-paced, with a playtime of 45 minutes, and is designed for 2 players. Players must strategize using their programming cards and dice rolls to navigate their robots through the modular board, avoiding obstacles and rival robots. As robots take damage, controlling them becomes more challenging, adding a layer of complexity and strategy to the game.

    Pros

  • Quick Setup and Playtime: The game is designed to be quick, with setup and playtime totaling under 45 minutes.
  • Modular Board: Allows for different game environments each time.
  • Simple yet Strategic: Uses dice rolling and action queues for a balanced mix of luck and strategy.
  • Affordable: As a print-and-play game, it is cost-effective.
  • Expansions: Additional content like the Tricks and Traps Expansion adds variety to the game.

    Cons

  • Limited Player Count: Designed for only 2 players, which might be a limitation for some groups.
  • Print-and-Play Requirements: Requires players to print and assemble components, which can be time-consuming.
  • Complexity for Beginners: While the game is streamlined, it still retains some complexity from its RoboRally roots, which might be challenging for new players.

    Personal Thoughts on RoboDerby: Express

    **RoboDerby: Express** is perfect for fans of RoboRally who want a quicker, more portable version of the game. It’s ideal for couples or friends looking for a strategic yet fast-paced game that can be played in under an hour. The game’s modular board and expandable content ensure high replayability, making it a great addition to any board game collection. However, it may not be the best fit for larger groups or those seeking a more casual, introductory game.

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