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Rivets (1977)

Rivets

“Rivets” is a post-apocalyptic board wargame published by Metagaming Concepts in 1977. The game was designed by Robert Taylor and featured artwork by Brian Wilson. The game is set in a tactical level science fiction world of robotical warfare in the 22nd century.

Why is Rivets Popular?

Rivets is a popular game because it offers a unique blend of post-apocalyptic themes, robotics, and tactical gameplay. The game’s simplicity and quick playing time make it accessible to players of various skill levels, contributing to its enduring popularity.

Game Components of Rivets

  • Rulebook: 17-page rulebook with cover art
  • Map: 8″ x 14″ two-color map
  • Counters: 188 thin cardstock counters

    How To Setup Rivets

    Players start by agreeing on a point value for their robot gangs. Each player then secretly “buys” various robot models up to the agreed point limit, setting the stage for the impending battle.

    Gameplay Mechanics and Game Objective

  • Player Count: Best with 2 players
  • Movement Programming: Players program their robots’ movements in secret and reveal them simultaneously.
  • Combat Resolution: Combat is resolved based on the programmed movements and the capabilities of the robots.
  • Objective: The winner is the player whose robot gang survives the combat.

    Player Experience

    **Rivets** offers a unique blend of strategy and simplicity. Players must balance the need for secrecy in programming their robots’ movements with the unpredictability of their opponent’s actions. Despite its simple rules, the game provides enough variation in robot types and re-programming options to keep players engaged in trying new strategies.

    Pros

  • Variety in Strategies: Enough variation in robot types and re-programming to keep trying new strategies.
  • Value for Money: Considered “quite exceptional value” given its low cost and sustained interest.
  • Quirky and Fun: Described as one of the more quirky and fun sci-fi games.

    Cons

  • Complex Rules: Criticized for having too many acronyms in the rules, which can be confusing.
  • Small Components: Thin counters and the small map are seen as the worst features, making it hard for sustained play.
  • Predictability: Some reviewers found the game boring and predictable.

    Personal Thoughts on Rivets

    **Rivets** is ideal for fans of post-apocalyptic themes and those who enjoy strategic wargames with a touch of sci-fi. While it may not appeal to everyone due to its simplicity and some drawbacks in component quality, it remains a quirky and enjoyable game that offers good value for its price. If you’re looking for a lightweight, yet challenging microgame, **Rivets** is definitely worth considering.

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