Rivets (1977)
Rivets
“Rivets” is a post-apocalyptic board wargame published by Metagaming Concepts in 1977. The game was designed by Robert Taylor and featured artwork by Brian Wilson. The game is set in a tactical level science fiction world of robotical warfare in the 22nd century.
Why is Rivets Popular?
Rivets is a popular game because it offers a unique blend of post-apocalyptic themes, robotics, and tactical gameplay. The game’s simplicity and quick playing time make it accessible to players of various skill levels, contributing to its enduring popularity.
Game Components of Rivets
How To Setup Rivets
Players start by agreeing on a point value for their robot gangs. Each player then secretly “buys” various robot models up to the agreed point limit, setting the stage for the impending battle.
Gameplay Mechanics and Game Objective
Player Experience
**Rivets** offers a unique blend of strategy and simplicity. Players must balance the need for secrecy in programming their robots’ movements with the unpredictability of their opponent’s actions. Despite its simple rules, the game provides enough variation in robot types and re-programming options to keep players engaged in trying new strategies.
Pros
Cons
Personal Thoughts on Rivets
**Rivets** is ideal for fans of post-apocalyptic themes and those who enjoy strategic wargames with a touch of sci-fi. While it may not appeal to everyone due to its simplicity and some drawbacks in component quality, it remains a quirky and enjoyable game that offers good value for its price. If you’re looking for a lightweight, yet challenging microgame, **Rivets** is definitely worth considering.
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