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Risk 2210 A.D. (2001) Board Game

Risk 2210 A.D. is a science fiction-themed board game released in 2001 by Avalon Hill. It is a futuristic take on the classic game of Risk, set in the year 2210 where players battle for control of the Earth and its surrounding territories. With the addition of new game mechanics and elements such as lunar colonies, commanders with special abilities, and energy resources, Risk 2210 A.D. offers a fresh and unique twist on the traditional Risk gameplay.

Game Components of Risk 2210 A.D.

  • 1 Earth Game Board
  • 1 Moon Game Board
  • 1 Score Chart
  • 5 Six-sided Dice (2 white, 3 black)
  • 5 Eight-sided Dice (2 white, 3 black)
  • 44 RISK Land Territory Cards
  • 13 RISK Water Territory Cards
  • 14 RISK Lunar Territory Cards
  • 5 Sets of MOD Armies (each a different color)
  • 5 Sets of Commanders (Land, Naval, Space, Nuclear, and Diplomat—each set a different color)
  • 20 Space Stations (4 each of 5 colors)
  • Various Command Cards for each commander type
  • Blank Command Cards
  • Devastation Markers
  • Turn Order Markers
  • Year Marker
  • Energy Chips (1-point and 5-point).

    How To Setup Risk 2210 A.D.

    To set up the game, each player starts by allocating energy chips and MODs (mechanical armies) based on the number of players. For example, with three players, each gets 35 MODs; with four players, each gets 30 MODs; and with five players, each gets 25 MODs. Players then claim land territories by placing MODs on unoccupied territories. Each player also places a space station, a land commander, and a diplomat on their claimed territories. The game boards, including the Earth and Moon, are set up, and players are ready to begin their turns.

    Gameplay Mechanics and Game Objective

  • Gameplay Duration: Exactly 5 turns, lasting approximately 2-4 hours.
  • Territory Invasion: Players can invade land, water, and lunar territories using specific commanders and space stations.
  • Commanders: Land, Naval, Space, Nuclear, and Diplomat commanders each have unique abilities and dice roll modifications.
  • Energy: Used to buy cards, bring commanders and space stations into play, and bid for turn order.
  • Objective: The player controlling the most territories and bonuses at the end of the fifth turn wins. Alternatively, players can use the components to play classic Risk rules without the time limit.

    Player Experience

    Playing Risk 2210 A.D. is a strategic and immersive experience, especially for fans of the original Risk. The game introduces new elements like mechanical armies, underwater and lunar combat, and the pivotal role of commanders. Players must balance energy usage, commander deployment, and strategic card play to outmaneuver their opponents. The game is known for its depth and replayability, making it appealing to both new and experienced players.

    Pros

  • Strategic Depth: Introduces new elements and strategies over classic Risk.
  • Replay Value: High due to various commander abilities and card plays.
  • Versatility: Can be played with the new rules or using classic Risk rules.
  • Quality Components: Includes resealable plastic bags and a double-sided moon board.
  • Engaging Gameplay: Combines land, water, and lunar battles for a dynamic experience.

    Cons

  • Complex Setup: Initial setup and rules can be overwhelming.
  • Lengthy Games: Games can last up to 4 hours.
  • Dice Bias: Some players have noted a bias in the dice rolls (black dice rolling lower than white dice).
  • Limited Comeback: Falling too far behind can make it difficult to catch up within the 5-turn limit.

    Personal Thoughts on Risk 2210 A.D.

    Risk 2210 A.D. is ideal for strategy enthusiasts and fans of the Risk series who are looking for a more complex and dynamic gameplay experience. It is particularly suited for players who enjoy long, strategic games with multiple layers of strategy and tactical decisions. While it may not be the best fit for those with short attention spans or who prefer quicker games, it offers a rich and engaging experience for those willing to invest the time.

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