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Richthofen’s War: The Air War 1916-1918 (1972) Board Game

Richthofen’s War: The Air War 1916-1918 is a board game that simulates the aerial combat during World War I. Designed by Don Greenwood, W. Scott Moores, Randall C. Reed, and Thomas N. Shaw, this game was released in 1972 by The Avalon Hill Game Co. It allows players to take on the roles of famous World War I pilots, such as Manfred von Richthofen, in engaging dogfights and strategic maneuvers in the skies.

Game Components of Richthofen’s War: The Air War 1916-1918

  • Map: A 22″ x 24″ mounted hex grid map of the Western Front, including trenches and no man’s land.
  • Counters: 80 die-cut counters representing German and Allied aircraft, observation balloons, and air-to-ground guns.
  • Scenario Cards: Eight scenario cards in the first edition, with 23 missions in the second edition released in 1977.
  • Rulebook: A multifold manual with basic and advanced rules, including a briefing booklet with background information on fighter development and aircraft specs.
  • Aircraft Status Sheets: A pad of tear-off sheets for tracking aircraft status, including speed, altitude, ammo, and hits.
  • Marker Counters: Counters to track speed and altitude on the aircraft status sheets.
  • Dice: A six-sided die for resolving combat and other game mechanics.
  • Maneuver Cards: An expansion set of 27 maneuver cards introduced in 1977 to add realism and complexity to the game.

    How To Setup Richthofen’s War: The Air War 1916-1918

    Setting up the game involves assembling the three mounted game boards to create the map, distributing the aircraft status sheets, and placing the appropriate counters and markers. Players must fill out the aircraft status sheets with details such as maximum speed, altitude, dive speed, ammo, and turn costs before the game begins. Each scenario has specific setup instructions, including the placement of aircraft and other game elements.

    Gameplay Mechanics and Game Objective

  • Control of Aircraft: Players control one or more aircraft, with each aircraft having unique flight characteristics in the advanced rules.
  • Scenarios and Missions: The game includes various scenarios, each with basic and advanced options, and a campaign game where players build a pilot roster and track experience.
  • Combat Resolution: Combat is resolved using the six-sided die and the rules outlined in the manual.
  • Objectives: Objectives vary by scenario but typically involve dogfighting, reconnaissance, or other aerial combat missions.

    Player Experience

    Playing **Richthofen’s War** can be both fun and challenging. The game requires some prep work and upkeep, especially when managing multiple aircraft. The addition of maneuver cards can enhance the game by introducing more complex aerial maneuvers. The game’s simplicity makes it an excellent introductory game for new players, while its depth keeps experienced players engaged. Scenarios like reconnaissance missions add variety and challenge, requiring players to plan carefully to achieve their objectives.

    Pros

  • Ease of Learning: The game has clear, easy-to-learn rules, making it accessible to new players.
  • Variety of Scenarios: Multiple scenarios and a campaign game offer a lot of replayability.
  • Historical Feel: The game captures the period well, with detailed aircraft specs and historical context.
  • Customizability: Players can design their own scenarios and campaigns, adding to the game’s longevity.

    Cons

  • Upkeep: Managing aircraft status sheets and markers can be cumbersome, especially with multiple aircraft.
  • Repetitive Gameplay: Some scenarios can become repetitive, such as turn-and-fire engagements.
  • Older Manual Format: The manual, though detailed, can be difficult to navigate due to its multifold design.

    Personal Thoughts on Richthofen’s War: The Air War 1916-1918

    **Richthofen’s War** is ideal for those interested in historical wargames, particularly aerial combat during World War I. It serves as a great introductory game for newcomers to the wargaming genre while offering enough complexity to keep experienced players entertained. The game’s ability to be played solo or with a friend, along with its customizable scenarios, makes it a versatile addition to any board game collection. However, it may appeal more to an older demographic due to its simplicity and the nostalgic appeal of older game mechanics.

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