Revolt on Antares (1981) Board Game
Revolt on Antares is a science fiction wargame released in 1981 by Tactical Studies Rules (TSR). The game is designed for 2-4 players and has a runtime of about 45 minutes. With designers like Jeff Dee, Dave LaForce, Erol Otus, Jim Roslof, and Bill Willingham, Revolt on Antares promises an exciting and immersive gameplay experience.
Game Components of Revolt on Antares
How To Setup Revolt on Antares
Setting up the game involves placing the hex-map, distributing the counters, and each player selecting a faction or house leader. Each house leader has a set of forces including hovercraft, jump troops, laser tanks, and power infantry, along with a special artifact. The game includes three scenarios, and the setup varies slightly depending on the chosen scenario.
Gameplay Mechanics and Game Objective
Player Experience
Revolt on Antares is remembered fondly by many old-school players for its unique blend of science fiction and strategic gameplay. The game is often compared to a futuristic, simpler version of RISK, with faster gameplay and special touches like the diverse house leaders and powerful artifacts. The gameplay is engaging, with multiple scenarios offering varied experiences.
Pros
Cons
Personal Thoughts on Revolt on Antares
Revolt on Antares is a gem for those who enjoy science fiction and strategic microgames. It is particularly suited for fans of Tom Moldvay’s work and those who appreciate the nostalgia of 1980s gaming. The game’s unique characters, artifacts, and scenarios make it a compelling choice for anyone looking for a quick, engaging game with a rich science fiction backdrop. However, it may not appeal to players seeking highly complex or modern game mechanics.
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