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Red Star/White Star: Tactical Combat in Europe in the 1970’s (1972) Board Game

Red Star/White Star is a tactical combat board game set in Europe during the 1970s. Designed by Redmond A. Simonsen and published by SPI (Simulations Publications, Inc.) in 1972, the game simulates modern warfare between NATO (White Star) and Warsaw Pact (Red Star) forces. It gained popularity for its detailed simulation of conflict in Europe during a tense period of the Cold War.

Game Components of Red Star/White Star: Tactical Combat in Europe in the 1970s

  • Game board depicting European terrain
  • Counters for various military units, including tanks, infantry, artillery, and air defense systems
  • Scenario booklets with 10 different scenarios
  • Rulebook
  • Errata and variant rules (published later)
  • Charts and tables for combat resolution and unit capabilities

    How To Setup Red Star/White Star: Tactical Combat in Europe in the 1970s

    To set up the game, players must first choose a scenario, each with its own specific deployment rules. For example, in Scenario Thirteen, the Russian Airborne Delay, the Russian player deploys an airborne rifle regiment west of the Horlof River, while the American player enters from the eastern edge of the board. Units are placed according to the scenario’s deployment rules, with restrictions on where and how units can be deployed. Players must also ensure that no units are entrenched at the start of the game.

    Gameplay Mechanics and Game Objective

  • Gameplay Mechanics:
    – Simultaneous movement and fire phases
    – Sequential play within each phase
    – Detailed unit interactions, including artillery fire and air support
    – Morale and disruption mechanics

  • Game Objective:
    – Each player earns victory points for destroying or crippling enemy units
    – Additional victory points for maintaining units in strategic locations (e.g., West German units east of the Horlof River or Russian units west of the Denetter River)
    – The player with the higher victory point total wins; if tied, the game is a draw

    Player Experience

    Playing Red Star/White Star is a complex and immersive experience, requiring meticulous planning and execution. The game is renowned for its realistic portrayal of modern warfare tactics, making it a favorite among wargamers. However, the detailed rules and extensive bookkeeping can make the game challenging and time-consuming.

    Pros

  • Realistic Tactics: The game accurately recreates actual tactics used in modern warfare.
  • Depth of Play: Offers a high level of strategic depth and complexity.
  • Historical Significance: One of the first tactical level games to address Cold War-era conflicts.
  • Variety of Scenarios: Includes multiple scenarios, each with unique challenges and objectives.

    Cons

  • Complex Rules: The game’s rules and mechanics can be overwhelming for new players.
  • Bookkeeping: Extensive record-keeping is required, which can slow down gameplay.
  • Outdated Mechanics: The game’s mechanics were eventually replaced by newer systems, such as the Simultaneous-Sequential Play System (SSPS).

    Personal Thoughts on Red Star/White Star: Tactical Combat in Europe in the 1970s

    Red Star/White Star is a game tailored for dedicated wargamers who appreciate the intricacies of modern military tactics. It is not for the casual gamer due to its complexity and the time required to master its mechanics. However, for those interested in Cold War-era military strategy and willing to invest the time, this game offers a rich and rewarding experience that stands out in the history of board wargaming.

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