Rebels & Redcoats: Volume II (1995) Board Game
Rebels & Redcoats: Volume II is a wargame set during the American Revolutionary War, designed by Christopher Cummins and Joseph Miranda and published by Decision Games in in 1995. The game is a follow-up to the original Rebels & Redcoats, offering players the opportunity to experience the strategic challenges and historical battles of the era.
Game Components of Rebels & Redcoats: Volume II
How To Setup Rebels & Redcoats: Volume II
To set up the game, players first select the specific battle scenario they wish to play, such as Bennington, Freeman’s Farm, or Guilford Courthouse. Each scenario has its own map and setup instructions. Players then place the unit counters on the board according to the scenario’s setup diagram. The rulebook and scenario cards provide detailed instructions on the initial deployment, objectives, and any special rules for the chosen battle.
Gameplay Mechanics and Game Objective
Player Experience
Rebels & Redcoats: Volume II offers a deeply immersive experience for fans of historical war games. Players must carefully plan and execute their military strategies, taking into account the strengths and weaknesses of their forces as well as the terrain. The game requires a good understanding of military tactics and historical context, making it appealing to those who enjoy strategic depth and historical accuracy.
Pros
Cons
Personal Thoughts on Rebels & Redcoats: Volume II
Rebels & Redcoats: Volume II is ideal for seasoned wargamers and history enthusiasts who appreciate detailed historical simulations. It is not a game for those looking for a quick or casual gaming experience, but rather for those who enjoy delving deep into military strategy and historical context. The game’s complexity and attention to detail make it a rewarding experience for players willing to invest the time and effort to master it.
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