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Race For Tunis (1992) Board Game

Race For Tunis is a wargame set during World War II, specifically focusing on the North African Campaign. The game was designed by Frank Chadwick and published by Game Designers’ Workshop (GDW Games) in in 1992. It is a two-player game that simulates the strategic and tactical aspects of the conflict between the Axis and Allied forces in North Africa.

Game Components of Race For Tunis

  • Map: The game includes a map representing the Tunisian theater.
  • Counters: numerous die-cut counters for units and markers.
  • Rule Book: A comprehensive rule book, though the exact page count is not specified.
  • Dice: Standard 6-sided dice for resolving combat and other game mechanics.

    How To Setup Race For Tunis

    Setting up **Race For Tunis** involves placing the map board, distributing the initial unit counters according to the scenario, and preparing the dice and rule book. The game starts with a relatively simple setup to ease new players into the more complex rules that unfold as the game progresses.

    Gameplay Mechanics and Game Objective

  • Objective: Players take on the roles of Axis and Allied forces, aiming to control key areas and defeat the opposing force in the Tunisian campaign.
  • Turn Structure: Players alternate turns, with each turn involving movement, combat, and reinforcement phases.
  • Combat Resolution: Combat is resolved using dice rolls and complex rules that reflect the nuances of World War II military tactics.
  • Reinforcements: Additional units are introduced as the game progresses, simulating historical reinforcements.

    Player Experience

    **Race For Tunis** offers a challenging and immersive experience for wargame enthusiasts. The game starts with a manageable number of units, allowing new players to learn the rules gradually. As the game advances, the complexity and scale increase, reflecting the historical escalation of forces during the Tunisian campaign.

    Pros

  • Historical Accuracy: The game is praised for its detailed simulation of the Tunisian campaign.
  • Gradual Complexity: The incremental introduction of units and rules makes it accessible to new players while still engaging veterans.
  • Strategic Depth: The game requires strategic planning and tactical execution.

    Cons

  • Complex Rules: The game’s rules can be overwhelming, especially for new players.
  • Lengthy Gameplay: Games can be quite long, reflecting the detailed nature of the simulation.

    Personal Thoughts on Race For Tunis

    **Race For Tunis** is ideal for players who enjoy in-depth wargames and are interested in World War II history. It is particularly suited for those who appreciate complex rules and historical accuracy, making it a great addition to any wargamer’s collection. However, it may not be the best choice for casual or new board game players due to its intricate mechanics and lengthy gameplay.

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