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Ra (1999) Board Game

Ra is a classic board game designed by Reiner Knizia and published by alea in in 1999. It is set in ancient Egypt and revolves around bidding and collecting sets of tiles to gain points. The game has been praised for its strategic depth and replay value, making it a favorite among board game enthusiasts.

Game Components of Ra

  • Game Board: Features two tile tracks, the Ra track and the auction track, along with tables summarizing fame points.
  • Tiles: Represent various aspects of Egyptian life, including Pharaohs, Nile and floods, Civilization and Gold, and Monuments.
  • Suns: Tokens used for bidding, numbered from 1 to 16.
  • Ra Figure: Triggers auctions when drawn from the tile bag.
  • Tablets: Used for scoring fame points at the end of each epoch.
  • Deluxe Edition Components: Includes wooden tiles with heat-adhered film, metal scoring tablets, and a larger game box.

    How To Setup Ra

    To set up Ra, place the game board in the middle of the table. Shuffle the tiles thoroughly and place them face down around the game board. Each player takes two value 5 tablets and places them face down in their display area. The remaining tablets are placed face up beside the game board. Players decide randomly who starts with which group of suns, and the sun numbered 1 is placed face up on the sun space in the center of the game board. The Ra figure is placed beside the game board.

    Gameplay Mechanics and Game Objective

  • Game Span: The game spans three epochs, each representing a part of Egyptian history.
  • Auctions: Players bid with suns to acquire tiles. An auction is triggered by drawing a Ra tile or invoking Ra. The player with the highest bid wins all tiles on the auction track and the sun from the center of the board.
  • Tile Collection: Players collect tiles to expand their power and fame by influencing Pharaohs, building monuments, farming on the Nile, and paying homage to the gods.
  • Game Objective: The player with the most fame after three epochs wins the game. Fame is earned through the tiles collected and the tablets received at the end of each epoch.

    Player Experience

    Ra offers a dynamic and strategic gameplay experience. Players must assess risks, bid wisely, and manage their suns carefully to maximize their chances of winning. The game requires a balance between short-term gains and long-term strategy, making it engaging and challenging. The auctions create tension, especially as the round timer counts down with the drawing of Ra tiles. Players need to be fluid and tactical, as no single strategy works for every game.

    Pros

  • Engaging Auction Mechanics: The combination of auction and set-collection mechanics creates a thrilling experience.
  • Bright and Vibrant Artwork: The updated version features beautiful, easy-to-understand artwork by Ian O’Toole.
  • Strategic Depth: Despite simple rules, the game offers deep strategic gameplay.
  • Quick Learning Curve: Easy to learn but challenging to master.

    Cons

  • Expensive: The game, especially the deluxe edition, can be pricey.
  • Variable Setup: Some turns can be “worthless” if there are no tiles to bid on due to Ra tiles being drawn.
  • Storage Issues: The deluxe edition components can be bulky and hard to store.

    Personal Thoughts on Ra

    Ra is a classic game that is perfect for those who enjoy strategic bidding and set-collection mechanics. It is ideal for players who appreciate a game that balances risk and reward, and it is highly recommended for fans of Reiner Knizia’s designs. While it may be pricey, especially the deluxe edition, the game offers a unique and engaging experience that keeps players coming back for more. If you’re looking for a game that combines simple rules with deep strategicplay, Ra is an excellent choice.

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