R.OC (2003) Board Game
R.OC is a board game released in 2003, designed by Christophe Gautier and featuring artwork by Sarl Selene. The game falls under the categories of Economic, Medieval, Negotiation, Political, and Religious, making it a complex and strategic game focused on various aspects of gameplay.
Game Components of R.OC
How To Setup R.OC
Setup involves distributing the feudal holdings among the players, each representing one of the four great feudal families. Players start by placing their markers on their respective holdings on the board. The event cards are shuffled and placed within reach of all players. Each player begins with a set amount of resources and power tokens. The rules are slightly modified for two- and three-player games.
Gameplay Mechanics and Game Objective
Player Experience
Playing R.OC is an immersive experience that delves deep into the complexities of medieval power struggles. Players must navigate through political negotiations, economic strategies, and military conflicts. The game requires a blend of short-term tactics and long-term planning, making it engaging and challenging. The historical context adds a layer of authenticity, making the gameplay feel more meaningful.
Pros
Cons
Personal Thoughts on R.OC
R.OC is for hobby gamers who appreciate deep strategy, historical themes, and complex gameplay mechanics. It is ideal for those interested in medieval history and willing to invest time in learning the rules. The game’s complexity and length make it less suitable for casual gamers or those looking for a quick, light-hearted experience. However, for those who enjoy immersive and challenging games, R.OC offers a rewarding and engaging experience.
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