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Quest Stories (2016) Board Game

Quest Stories is a board game released in 2016 that combines elements of fantasy, humor, and medieval storytelling. Designed by Chema Vicente and featuring artwork by Primigenio, the game allows 3-5 players to embark on imaginative quests filled with acting, role-playing, and storytelling.

Game Components of TIME Stories

  • Mission Deck: Comprised of separate sections including Home base, mission map, receptacles, items, information cards, and location cards.
  • Game Board: A large board housing various game components.
  • Tokens and Markers: Cardboard tokens and wooden player markers with stickers.
  • Receptacles: Each player takes on a unique character role with their own stats and special skills.

    How To Setup TIME Stories

    The game starts in the home base with a mission briefing. After the briefing, players choose their receptacles and are sent out on the mission. The setup involves preparing the mission deck and distributing the necessary components to the players.

    Gameplay Mechanics and Game Objective

  • Mission Briefing: Players receive an overall mission goal at the start.
  • Location Exploration: Players examine location cards, gathering information and taking actions.
  • Time Units (TUs): The game’s progress is tracked via TUs; players must complete the mission before the TU tracker reaches zero.
  • Reset Mechanic: If players fail, the game resets, allowing them to try again with the knowledge of previously seen cards.
  • Objective: Complete the mission before running out of Time Units.

    Player Experience

    Players experience a unique blend of deduction, puzzle-solving, and cooperative gameplay. The game encourages strategic thinking and teamwork, as players must navigate through different locations, solve puzzles, and sometimes engage in battles. The “Groundhog Day” like mechanic, where the game resets upon failure, enhances the learning and improvement process.

    Pros

  • Unique Gameplay: Engaging and addictive scenario-based gameplay.
  • Highly Thematic Missions: Immersive and well-designed missions.
  • Cooperative Choose-Your-Own-Adventure Style: Encourages teamwork and strategic thinking.
  • Easy to Learn Mechanics: Minimal rules explanation needed upfront.

    Cons

  • Limited Missions in Base Game: Only one mission (Asylum) included in the base game.
  • Need for Consistent Players: Beneficial to have the same players for each mission due to the revealing nature of the game.

    Personal Thoughts on TIME Stories

    **TIME Stories** is ideal for players who enjoy puzzles, think outside the box, or are looking for a unique gaming experience. It is highly recommended for fans of cooperative games and deductive gameplay. The game’s addictive nature and the anticipation for new expansions make it a standout in the board game community. If you’re looking for a game that challenges and entertains, **TIME Stories** is a great choice.

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