An old photograph depicting a military tank with soldiers, with the title "ARMOR AT KURSK" at the top, set against a background of a grassy field with yellow flowers. The image has signs of wear and tear.
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Prochorovka: Armor at Kursk (1979)

Prochorovka: Armor at Kursk

Prochorovka: Armor at Kursk is a board wargame that simulates the 1943 Battle of Prokhorovka, the largest single tank battle in the history of warfare. The game was published by Task Force Games in 1979 as a microgame in a ziplock bag designed by Stephen V. Cole. Later the same year, the game was released as a boxed set retitled as simply Armor at Kursk. The game depicts the battle between the German 2nd SS Panzer Corps and the Soviet 5th Guards Tank Army at Prochorovka.

Why is Prochorovka: Armor at Kursk Popular?

Prochorovka: Armor at Kursk is significant because it is a historical wargame that allows players to simulate one of the most important battles of World War II. The game is popular among wargamers because it is a challenging and realistic simulation of the battle.

Game Components of Prochorovka: Armor at Kursk

  • Rulebook: 14-page
  • Counters: 108
  • Map: 20″ x 16″ paper hex grid, scaled at 400 m per hex, divided into three sectors by a river and a rail line
  • Set-up card**
  • Initial Setup Sheet**
  • Advertising Sheet** (in some versions)

    How To Setup Prochorovka: Armor at Kursk

    To set up the game, players place pieces on the board according to specific locations defined by the rules. The map is divided into three sectors, and units are positioned accordingly. Each side has its unique set of counters representing tanks, artillery, and other units involved in the battle.

    Gameplay Mechanics and Game Objective

    Mechanics

  • Turn Structure: Each turn represents one hour.
  • Initiative: Players dice for initiative in each sector.
  • Phases: Move, Fire, and resolve facedown units (damaged in combat).
  • Movement and Firing: Players can move tank units up to half their rated movement and then fire; artillery cannot fire if moved.
  • Victory Points: Accumulated for capturing terrain features and destroying enemy units.

    Game Objective

    The objective is to accumulate the most victory points by capturing key terrain features and destroying enemy tanks and artillery. The game ends with a determination of the level of victory based on the ratio of victory points.

    Player Experience

    **Prochorovka: Armor at Kursk** offers a challenging and engaging experience, particularly for fans of historical wargames. The game requires strategic thinking and careful planning, as the balance between movement and firepower is crucial. Reviews have noted that careful play by the Russian player can turn the seemingly unbalanced game into a competitive match.

    Pros

  • Historical Accuracy: Simulates the significant Battle of Prokhorovka.
  • Affordable: Initially released at a reasonable price.
  • Strategic Depth: Requires careful planning and execution.
  • Uncertainty: The game’s mechanics introduce elements of uncertainty, making each playthrough unique.

    Cons

  • Complexity for New Players: The rules and setup can be overwhelming for newcomers to wargames.
  • Limited Components: Packaged in a ziplock bag with basic components, which may not appeal to players seeking more elaborate game pieces.
  • Balance Issues: Some players have noted potential balance issues, though these can be mitigated with careful play.

    Personal Thoughts on Prochorovka: Armor at Kursk

    **Prochorovka: Armor at Kursk** is ideal for hobbyists and enthusiasts of historical wargames, particularly those interested in World War II and tank warfare. Its compact design and low price make it an accessible entry point for those new to the genre, while its strategic depth will keep experienced players engaged. However, it may not be the best fit for casual gamers or those seeking a more modern, aesthetically pleasing game experience.

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