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Prêt-à-Porter (2010) Board Game

Prêt-à-Porter is a board game that was first released in 2010 by Portal Games. Designed by Piotr Haraszczak and Ignacy Trzewiczek, the game is set in the competitive world of fashion design and industry. Players take on the roles of fashion designers managing their own clothing line, making strategic decisions to outshine their competitors.

Game Components of Prêt-à-Porter

  • Player boards: Each player has a board to manage their company.
  • Worker tokens: 3 tokens per player for taking actions.
  • Contract cards: Provide temporary benefits but deteriorate over time.
  • Building cards: New facilities like Design Agencies, Brand stores, and Preparation rooms.
  • Employee cards: Accountants, Models, and Designers with various benefits.
  • Design cards: Representing different fashion styles and types.
  • Fabric tokens: Various qualities and prices.
  • Judging tokens: Indicate the importance of different aspects in fashion shows.
  • Money tokens: Representing cash and loans.
  • Award tokens: Represented by ‘stars’ for winning awards.
  • Score markers: Track victory points and cash.

    How To Setup Prêt-à-Porter

    To set up Prêt-à-Porter, each player selects a player board and receives initial worker tokens and some starting cash. The game board is placed in the middle, and the various decks (Contract cards, Building cards, Employee cards, and Design cards) are shuffled and placed within reach. Players also receive initial fabric tokens and other necessary components. The game is divided into 12 rounds, each representing a month, with four quarters ending in fashion shows.

    Gameplay Mechanics and Game Objective

  • Worker Placement: Players use their worker tokens to take actions at different spaces on the board, such as the Bank, Contracts, Locations, Employees, Designs, and Acquiring Fabric.
  • Economic Management: Manage finances, salaries, and rent for buildings and employees.
  • Resource Collection: Gather fabric, designs, and contracts to prepare for fashion shows.
  • Fashion Shows: Prepare collections and compete for awards in four categories: Trends, Public Relations, Quality, and Number of Designs.
  • Objective: The goal is to accumulate the most victory points and cash by winning awards, selling collections, and efficiently managing the company.

    Player Experience

    Playing Prêt-à-Porter is a deeply engaging experience, blending economic strategy with direct interaction. Players must balance short-term profits with long-term strategies, making crucial decisions each round. The game’s theme is vividly brought to life through its components and artwork, making it immersive and fun. However, it can be challenging, especially for new players, due to the complexity of managing finances and resources.

    Pros

  • Deep Strategy: Offers many important decisions and strategies to achieve victory.
  • Immersive Theme: The game’s fashion theme is well-integrated and engaging.
  • High-Quality Components: Beautiful art and solid components enhance the gameplay experience.
  • Replayability: Different judging tokens and strategies ensure each game is unique.

    Cons

  • Complex Rules: The manual can be confusing, especially for the first play.
  • Rich Get Richer: There is a risk of wealth disparity among players, making it harder for poorer players to catch up.
  • Steep Learning Curve: New players may find it challenging to grasp all the mechanics immediately.

    Personal Thoughts on Prêt-à-Porter

    Prêt-à-Porter is ideal for experienced board game enthusiasts who enjoy economic strategy and worker placement games. It is particularly suited for those who appreciate a game with a unique theme and deep gameplay mechanics. While it may not be the best fit for casual players due to its complexity, it is highly recommended for anyone looking to challenge themselves and immerse themselves in the competitive world of high fashion.

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